..
action.cpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionalchemy.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
actioneat.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionequip.cpp
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
actionequip.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionopen.cpp
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
actionopen.hpp
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
actionread.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionread.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionrepair.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionrepair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionsoulgem.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actiontake.cpp
Implement theft detection
2014-01-07 19:58:17 +01:00
actiontake.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
actionteleport.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontrap.cpp
Feature #957 : Handle area effects for "on touch" range
2014-01-21 12:30:15 +01:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
cellreflist.hpp
encapsulated reference collections
2014-02-23 21:21:27 +01:00
cells.cpp
keep track of which cells have state that needs to be saved
2014-02-24 10:03:04 +01:00
cells.hpp
keep track of which cells have state that needs to be saved
2014-02-24 10:03:04 +01:00
cellstore.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
cellstore.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
class.cpp
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
2014-04-23 13:02:51 -04:00
class.hpp
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
2014-04-23 13:02:51 -04:00
containerstore.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
containerstore.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmstore.cpp
on load check player record for dangling ID references
2014-01-18 15:06:58 +01:00
esmstore.hpp
save and load dynamic records
2013-12-07 13:17:28 +01:00
failedaction.cpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
failedaction.hpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
fallback.cpp
some cleanup
2013-03-15 10:26:04 +01:00
fallback.hpp
some cleanup
2013-03-15 10:26:04 +01:00
globals.cpp
store global variables in saved game files
2013-12-12 12:19:25 +01:00
globals.hpp
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
inventorystore.cpp
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
inventorystore.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
livecellref.cpp
fix for previous commit
2014-03-22 16:39:24 +01:00
livecellref.hpp
Fix linking issues on Windows using MSVC.
2014-02-02 23:59:57 +01:00
localscripts.cpp
encapsulated reference collections
2014-02-23 21:21:27 +01:00
localscripts.hpp
objects scripts are now stopped when they are removed from a container
2013-01-13 17:05:12 +00:00
manualref.hpp
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
nullaction.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
omwloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
omwloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
physicssystem.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
physicssystem.hpp
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
player.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
player.hpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
ptr.cpp
make Ptr a bit more pointer-like
2014-02-23 18:17:41 +01:00
ptr.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
recordcmp.hpp
Cell names localization fix
2012-12-23 23:23:24 +04:00
refdata.cpp
fix for previous commit
2014-03-22 16:39:24 +01:00
refdata.hpp
fix for previous commit
2014-03-22 16:39:24 +01:00
scene.cpp
Bug #416 : Workaround for page flipping problem
2014-03-05 22:24:05 +01:00
scene.hpp
encapsulated reference collections
2014-02-23 21:21:27 +01:00
store.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
store.hpp
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
weather.hpp
Fixed include to use C99 header, not C++11 header
2014-03-21 01:33:11 -05:00
worldimp.cpp
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
worldimp.hpp
Crime is now checked every frame call
2014-04-03 00:50:09 -04:00