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action.cpp
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action.hpp
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actionalchemy.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionalchemy.hpp
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actionapply.cpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actioneat.hpp
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actionequip.cpp
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Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
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2014-12-12 16:49:22 +01:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actionread.hpp
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actionrepair.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionrepair.hpp
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actionsoulgem.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionsoulgem.hpp
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actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Add maximum distance for teleporting followers on using a door
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2015-01-11 17:04:58 +01:00 |
actionteleport.hpp
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Fix potential infinite recursion in ActionTeleport (Fixes #1840)
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2014-08-26 02:09:23 +02:00 |
actiontrap.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellref.cpp
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Minor changes to ESM::RefNum
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2015-01-11 12:20:22 +13:00 |
cellref.hpp
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Minor changes to ESM::RefNum
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2015-01-11 12:20:22 +13:00 |
cellreflist.hpp
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Minor changes to ESM::RefNum
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2015-01-11 12:20:22 +13:00 |
cells.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |
cells.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cellstore.cpp
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Remove LightState from openmw save format to streamline inventory loading
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2015-01-19 11:36:00 +01:00 |
cellstore.hpp
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Starting to clean up some heavy includes
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2014-12-19 09:23:16 +01:00 |
class.cpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
class.hpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
containerstore.cpp
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Remove LightState from openmw save format to streamline inventory loading
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2015-01-19 11:36:00 +01:00 |
containerstore.hpp
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Remove LightState from openmw save format to streamline inventory loading
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2015-01-19 11:36:00 +01:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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esmloader.cpp
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esmloader.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
esmstore.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |
esmstore.hpp
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Remove some nonsense code
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2015-01-09 01:59:38 +01:00 |
failedaction.cpp
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failedaction.hpp
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fallback.cpp
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Fix exception when there are spaces in INI-imported color settings
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2014-05-28 21:29:09 +02:00 |
fallback.hpp
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globals.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |
globals.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
inventorystore.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
inventorystore.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
livecellref.cpp
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fix for potential script problem during saved game loading
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2014-09-22 10:12:07 +02:00 |
livecellref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
localscripts.cpp
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Use a separate flag for references deleted by a content file (Fixes #2018)
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2014-12-01 22:16:45 +01:00 |
localscripts.hpp
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manualref.hpp
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Minor changes to ESM::RefNum
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2015-01-11 12:20:22 +13:00 |
nullaction.hpp
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physicssystem.cpp
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Change another dynamic_cast to static_cast (coverity)
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2015-01-15 01:23:58 +01:00 |
physicssystem.hpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
player.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
projectilemanager.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |
projectilemanager.hpp
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Fix exception when casting Bound Gloves spell
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2014-06-19 16:00:27 +02:00 |
ptr.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
ptr.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
recordcmp.hpp
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refdata.cpp
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Add support for undeleting references (Fixes #2193)
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2014-12-06 21:08:18 +01:00 |
refdata.hpp
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Add support for undeleting references (Fixes #2193)
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2014-12-06 21:08:18 +01:00 |
scene.cpp
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Add comment
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2015-01-15 16:05:25 +01:00 |
scene.hpp
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Implement cell loading threshold (Fixes #1874)
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2014-10-02 16:50:10 +02:00 |
store.cpp
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Remove some nonsense code
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2015-01-09 01:59:38 +01:00 |
store.hpp
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |
timestamp.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
timestamp.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
weather.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |
weather.hpp
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Add particle and sound fading for weather transitions (Fixes #2130)
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2014-12-01 23:09:47 +01:00 |
worldimp.cpp
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Add comment
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2015-01-15 16:05:25 +01:00 |
worldimp.hpp
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |