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mwbase
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
2014-12-24 15:45:13 +01:00
mwclass
Fix faction rank not being set on items in faction-owned containers
2014-12-24 15:45:13 +01:00
mwdialogue
Function_CreatureTargetted should return '2' for werewolfs
2014-12-24 15:45:12 +01:00
mwgui
Use fMagicStartIconBlink for spell effect indicator fading
2014-12-24 15:45:13 +01:00
mwinput
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
2014-12-15 16:23:08 +01:00
mwmechanics
Fix iFightAttack and iFightAttacking being swapped
2014-12-24 15:45:13 +01:00
mwrender
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
mwscript
Support region names in cell dialogue filter ( Fixes #2113 )
2014-12-24 15:45:12 +01:00
mwsound
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
2014-12-08 23:58:20 +01:00
mwstate
Implement leveled list script functions ( Fixes #1546 )
2014-12-17 01:24:22 +01:00
mwworld
Fix faction rank not being set on items in faction-owned containers
2014-12-24 15:45:13 +01:00
android_main.c
fixe all code v 2
2014-08-06 00:46:21 +04:00
CMakeLists.txt
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
2014-12-15 13:28:03 +01:00
crashcatcher.cpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Fix player being able to activate objects when knocked out
2014-12-24 15:45:13 +01:00
engine.hpp
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00
main.cpp
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00