openmw-tes3coop/apps/openmw
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
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mwbase Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
mwclass Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
mwdialogue Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
mwgui Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
mwinput Fixes #1236: Disable all controls while playing movie 2014-04-26 14:33:45 +02:00
mwmechanics Remove unused variable 2014-04-28 10:26:24 +02:00
mwrender Remove some unneeded includes 2014-04-28 07:49:08 +02:00
mwscript Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
mwsound Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
mwstate Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
mwworld Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
CMakeLists.txt Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Don't play company logo when using --skip-menu 2014-03-27 19:59:33 +01:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00