..
aipackage.cpp
added missing consts to record save functions
2013-09-16 12:32:35 +02:00
aipackage.hpp
Implemented script commands StartCombat, StopCombat, GetTarget.
2014-01-07 04:43:06 +04:00
attr.cpp
Handle werewolf stats
2013-08-09 05:14:58 -07:00
attr.hpp
Handle werewolf stats
2013-08-09 05:14:58 -07:00
cellid.cpp
various bits of cleanup
2014-02-23 21:39:18 +01:00
cellid.hpp
various bits of cleanup
2014-02-23 21:39:18 +01:00
cellref.cpp
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
2014-04-23 13:02:51 -04:00
cellref.hpp
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
cellstate.cpp
store cell state in saved game files (no references yet)
2014-01-23 11:29:40 +01:00
cellstate.hpp
store cell state in saved game files (no references yet)
2014-01-23 11:29:40 +01:00
containerstate.cpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
containerstate.hpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
creaturestate.cpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
creaturestate.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
creaturestats.cpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
creaturestats.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
defs.hpp
Feature #1173 : Saved Game: include weather state
2014-03-20 01:25:52 -05:00
dialoguestate.cpp
store list of known topics in saved game files
2014-02-16 12:54:27 +01:00
dialoguestate.hpp
store list of known topics in saved game files
2014-02-16 12:54:27 +01:00
effectlist.cpp
added missing consts to record save functions
2013-09-16 12:32:35 +02:00
effectlist.hpp
added missing consts to record save functions
2013-09-16 12:32:35 +02:00
esmcommon.hpp
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
esmreader.cpp
fix to content file reading error reporting in case of missing dependency
2013-12-16 11:39:24 +01:00
esmreader.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
esmwriter.cpp
Fix Windows save & load.
2014-02-22 12:15:20 +11:00
esmwriter.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
filter.cpp
added project scope filter saving
2013-09-27 13:56:40 +02:00
filter.hpp
added project scope filter saving
2013-09-27 13:56:40 +02:00
globalmap.cpp
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
globalmap.hpp
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
globalscript.cpp
store global script state in saved game files
2013-12-15 16:16:50 +01:00
globalscript.hpp
store global script state in saved game files
2013-12-15 16:16:50 +01:00
inventorystate.cpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
inventorystate.hpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
journalentry.cpp
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
journalentry.hpp
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
lightstate.cpp
store additional state of lights in saved game files
2014-01-30 12:37:33 +01:00
lightstate.hpp
store additional state of lights in saved game files
2014-01-30 12:37:33 +01:00
loadacti.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadacti.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadalch.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadalch.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadappa.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadappa.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadarmo.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadarmo.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadbody.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadbody.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadbook.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadbook.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadbsgn.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadbsgn.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadcell.cpp
changed name of default worldspace (should reduce chance of a name conflict)
2014-03-02 22:43:15 +01:00
loadcell.hpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
loadclas.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadclas.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadclot.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadclot.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadcont.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadcont.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadcrea.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadcrea.hpp
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
loadcrec.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loaddial.cpp
Merge branch 'dialogue' into saving
2013-10-21 16:45:43 +02:00
loaddial.hpp
Merge branch 'dialogue' into saving
2013-10-21 16:45:43 +02:00
loaddoor.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loaddoor.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadench.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadench.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadfact.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadfact.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadglob.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadglob.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadgmst.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadgmst.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadinfo.cpp
save info records
2013-11-11 12:21:26 +01:00
loadinfo.hpp
Don't complain about greetings with no sound
2014-01-22 00:02:43 +01:00
loadingr.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadingr.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadland.cpp
Merge branch 'master' into savedgame
2013-12-07 12:27:06 +01:00
loadland.hpp
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
loadlevlist.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadlevlist.hpp
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
2014-01-14 07:42:03 +01:00
loadligh.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadligh.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadlock.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadlock.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadltex.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadltex.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadmgef.cpp
Copy paste mistake (oops)
2013-11-16 14:44:31 +01:00
loadmgef.hpp
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
loadmisc.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadmisc.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadnpc.cpp
Fixes #1006 : Many NPCs have 0 skill
2013-12-08 21:47:43 +01:00
loadnpc.hpp
NPC. Still WIP.
2013-12-27 22:13:55 +01:00
loadnpcc.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadpgrd.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadpgrd.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadprob.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadprob.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadrace.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadrace.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadregn.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadregn.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadrepa.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadrepa.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadscpt.cpp
fixed a memory leak in the script record
2013-12-15 16:19:45 +01:00
loadscpt.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadskil.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadskil.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadsndg.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadsndg.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadsoun.cpp
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
loadsoun.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadspel.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadspel.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadsscr.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadsscr.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadstat.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadstat.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadtes3.cpp
Merge branch 'master' into HEAD
2014-01-06 00:23:17 +01:00
loadtes3.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
loadweap.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadweap.hpp
remove CreatureStats::mAttackType, set/getAttackType()
2014-01-27 23:05:17 +02:00
locals.cpp
store global script state in saved game files
2013-12-15 16:16:50 +01:00
locals.hpp
store global script state in saved game files
2013-12-15 16:16:50 +01:00
npcstate.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
npcstate.hpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
npcstats.cpp
States are saved. Crime is reacted to.
2014-04-05 22:45:40 -04:00
npcstats.hpp
States are saved. Crime is reacted to.
2014-04-05 22:45:40 -04:00
objectstate.cpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
objectstate.hpp
made object state polymorphic
2014-01-28 13:53:24 +01:00
player.cpp
Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
2014-04-20 19:34:58 +02:00
player.hpp
States are saved. Crime is reacted to.
2014-04-05 22:45:40 -04:00
queststate.cpp
fixed QuestState::load/save
2013-12-03 13:51:44 +01:00
queststate.hpp
added records for storing journals in saved game files
2013-11-30 14:41:12 +01:00
records.hpp
Split up components/esm/loadlocks
2013-03-22 05:50:54 +01:00
savedgame.cpp
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
savedgame.hpp
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
spelllist.cpp
added missing consts to record save functions
2013-09-16 12:32:35 +02:00
spelllist.hpp
added missing consts to record save functions
2013-09-16 12:32:35 +02:00
statstate.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
variant.cpp
fixed a bug in ESM::Variant::write (was affecting string values)
2013-03-21 12:57:10 +01:00
variant.hpp
store global script state in saved game files
2013-12-15 16:16:50 +01:00
variantimp.cpp
fixed write function for ESM variant type
2013-09-27 13:17:04 +02:00
variantimp.hpp
added variant class
2013-03-04 14:32:23 +01:00
weatherstate.cpp
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
weatherstate.hpp
Fixed header include guard to match filename
2014-03-21 01:22:54 -05:00