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mwbase
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
mwclass
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
mwdialogue
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
mwgui
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Bug #416: Copy framebuffer to a texture instead of not clearing
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2014-03-06 04:01:25 +01:00 |
mwinput
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
mwmechanics
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
mwrender
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
mwscript
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
mwsound
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
mwstate
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
mwworld
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
CMakeLists.txt
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Debug MSVC build of openmw needs number of sections beyond 2^16
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2014-03-05 22:11:10 +11:00 |
crashcatcher.cpp
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crashcatcher uname error checking
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2014-01-09 00:52:37 +01:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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moved resources group creation from Engine to bsa component
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2014-03-09 11:42:39 +01:00 |
engine.hpp
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moved resources group creation from Engine to bsa component
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2014-03-09 11:42:39 +01:00 |
main.cpp
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Merge branch 'master' into script
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2014-02-13 15:02:02 +01:00 |