forked from mirror/openmw-tes3mp
8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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.. | ||
Base | ||
Controllers | ||
Master | ||
Packets | ||
ErrorMessages.hpp | ||
Log.cpp | ||
Log.hpp | ||
NetworkMessages.hpp | ||
Utils.cpp | ||
Utils.hpp | ||
Version.hpp |