openmw-tes3coop/components/openmw-mp/Packets
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
..
Actor [General] Make ActorAttack packet consistent with PlayerAttack 2018-07-24 22:43:00 +03:00
Object [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
Player [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
Worldstate [General] Allow setting of AI fight & dynamic stats in record packets 2018-08-05 11:00:25 +03:00
BasePacket.cpp [General] Add packetValid flag to packets 2018-07-03 02:06:52 +08:00
BasePacket.hpp [General] RW functions return true on success 2018-07-03 02:28:20 +08:00
PacketPreInit.cpp [General] Add integrity checks to PacketPreInit 2018-07-03 02:21:36 +08:00
PacketPreInit.hpp [General] Add integrity checks to PacketPreInit 2018-07-03 02:21:36 +08:00