openmw-tes3coop/apps/openmw
ShadowRadiance 354a89e3bc Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
2016-11-26 06:27:11 -05:00
..
mwbase Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
mwclass Fix shadowing warnings 2016-10-31 00:39:31 +09:00
mwdialogue Fix shadowing warnings 2016-10-15 00:12:46 +09:00
mwgui Merge pull request #1136 from Allofich/deletespell 2016-11-20 19:23:25 +01:00
mwinput Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwmechanics Fix order of operations when undoing werewolf transformation of an NPC 2016-11-22 16:37:49 +01:00
mwphysics Slowfall now reduces momentum based on magnitude when jumping 2016-11-26 06:27:11 -05:00
mwrender Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
mwscript Fix char -> int, fix shadowing warning 2016-10-30 20:10:33 +01:00
mwsound Use OpenThreads instead of boost thread 2016-10-10 18:23:06 +02:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 2016-11-22 22:42:04 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Merge pull request #1137 from nikolaykasyanov/osx-structure 2016-11-25 02:51:32 +01:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Revert "Fix the cell changed flag no longer being reset after the player dies" 2016-10-13 17:44:03 +02:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00