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mwbase
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Move werewolf functions from World to MechanicsManager
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2015-12-26 18:23:13 +01:00 |
mwclass
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
mwdialogue
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Reject conditions testing agaist Choice when not currently in a choice (Fixes #3117)
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2016-01-01 23:55:52 +01:00 |
mwgui
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Remove a debugging leftover
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2016-01-05 17:01:21 +01:00 |
mwinput
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Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100)
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2015-12-26 18:15:57 +01:00 |
mwmechanics
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
mwphysics
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
mwrender
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Fix a possible memory leak in error case
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2016-01-04 20:39:08 +01:00 |
mwscript
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Rebuild actor animations on resurrection (Fixes #3124)
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2016-01-04 20:27:38 +01:00 |
mwsound
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Use a ConstPtr in SoundManager
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2015-12-18 18:11:30 +01:00 |
mwstate
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Accept a ConstPtr in RippleSimulation
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2015-12-19 15:51:41 +01:00 |
mwworld
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
crashcatcher.cpp
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Revert debce0fb80 , use a sleep() to work around the X11 bug
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2015-11-28 05:42:05 +01:00 |
doc.hpp
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engine.cpp
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Correct path to gamecontrollerdb.txt (Fixes #3112)
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2015-12-31 00:37:47 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |