.. |
.gitignore
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actoranimation.cpp
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actoranimation.hpp
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animation.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
animation.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
characterpreview.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
creatureanimation.cpp
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creatureanimation.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
effectmanager.cpp
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effectmanager.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
globalmap.cpp
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globalmap.hpp
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landmanager.cpp
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landmanager.hpp
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localmap.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
localmap.hpp
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npcanimation.cpp
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Merge pull request #1266 from akortunov/handsfallbackfix
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2017-04-23 00:36:48 +02:00 |
npcanimation.hpp
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Improved bodypart select fallback (fixes #2594)
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2017-04-22 22:23:10 +04:00 |
objects.cpp
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objects.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
pathgrid.cpp
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pathgrid.hpp
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Replace game version of pathgrid rendering with component.
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2016-05-02 22:10:17 -04:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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renderingmanager.cpp
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renderingmanager.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
rendermode.hpp
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Handle 'tcb' command as an alias for 'tcg'
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2017-02-08 18:51:07 +01:00 |
ripplesimulation.cpp
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ripplesimulation.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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Fix node mask being reset
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2017-03-14 01:01:50 +01:00 |
sky.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
terrainstorage.cpp
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terrainstorage.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
util.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
util.hpp
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vismask.hpp
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water.cpp
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water.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
weaponanimation.cpp
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weaponanimation.hpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |