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openmw-tes3coop/components/resource
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 8 years ago
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bulletshape.cpp Raise the required bullet version to 2.83 9 years ago
bulletshape.hpp Improve const-correctness in BulletShapeManager 9 years ago
bulletshapemanager.cpp Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor 9 years ago
bulletshapemanager.hpp Parse the bullet version in FindBullet.cmake 9 years ago
imagemanager.cpp Add missing use plugin macro for static build 8 years ago
imagemanager.hpp CharacterPreview no longer depends on osgViewer 8 years ago
keyframemanager.cpp Add base animations to preloadCommonAssets 8 years ago
keyframemanager.hpp Add base animations to preloadCommonAssets 8 years ago
multiobjectcache.cpp Preload instances in SceneManager 9 years ago
multiobjectcache.hpp Preload instances in SceneManager 9 years ago
niffilemanager.cpp Clean up ObjectCache includes 9 years ago
niffilemanager.hpp Use a common base class for resource managers 9 years ago
objectcache.cpp Preload magic effect visuals of the player's selected weapon/spell 8 years ago
objectcache.hpp Preload magic effect visuals of the player's selected weapon/spell 8 years ago
resourcemanager.cpp Make ResourceManager destructor virtual 9 years ago
resourcemanager.hpp Make ResourceManager destructor virtual 9 years ago
resourcesystem.cpp Make the cache expiryDelay configurable 9 years ago
resourcesystem.hpp Make the cache expiryDelay configurable 9 years ago
scenemanager.cpp Preload magic effect visuals of the player's selected weapon/spell 8 years ago
scenemanager.hpp Preload magic effect visuals of the player's selected weapon/spell 8 years ago