openmw-tes3coop/apps/openmw/mwsound
dteviot 3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
..
ffmpeg_decoder.cpp Add exception handling to various uses of DataStream::read 2015-01-31 22:40:42 +01:00
ffmpeg_decoder.hpp Audio resampling fixes 2014-10-25 17:17:57 +02:00
libavwrapper.cpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
loudness.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
loudness.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
movieaudiofactory.cpp Don't include al.h in decoder classes, format support check will need to be redone later. For now, resample all formats that might not be supported on any hardware. 2014-10-25 20:50:41 +02:00
movieaudiofactory.hpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
openal_output.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
openal_output.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
sound.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
sound.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
sound_decoder.hpp Support float samples with ffmpeg 2013-02-26 10:19:33 -08:00
sound_output.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
soundmanagerimp.cpp consolidate random number logic 2015-03-15 14:07:47 +13:00
soundmanagerimp.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00