.. |
action.hpp
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added action interface
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2010-08-03 18:20:15 +02:00 |
actiontake.cpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
actiontake.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
actiontalk.cpp
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re-routed talk action from gui to dialogue manager (master branch should not incooperate this change, because the dialogue window implementer will need the original code for testing)
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2010-08-06 19:25:26 +02:00 |
actiontalk.hpp
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re-routed talk action from gui to dialogue manager (master branch should not incooperate this change, because the dialogue window implementer will need the original code for testing)
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2010-08-06 19:25:26 +02:00 |
actionteleport.cpp
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Merge branch 'master' into exterior
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2010-09-08 15:38:19 +02:00 |
actionteleport.hpp
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modified teleport action to support exteriors; coordinates are wrong here too
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2010-08-20 14:56:26 +02:00 |
cellfunctors.hpp
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handle physics during player changing cells
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2011-01-29 16:57:33 +01:00 |
class.cpp
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added NPC stances
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2011-01-18 10:45:29 +01:00 |
class.hpp
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added NPC stances
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2011-01-18 10:45:29 +01:00 |
containerstore.hpp
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added containerstore
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2010-08-04 14:37:23 +02:00 |
containerutil.cpp
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added GetItemCount
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2010-08-07 16:21:07 +02:00 |
containerutil.hpp
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added GetItemCount
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2010-08-07 16:21:07 +02:00 |
doingphysics.cpp
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handle physics during player changing cells
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2011-01-29 16:57:33 +01:00 |
doingphysics.hpp
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handle physics during player changing cells
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2011-01-29 16:57:33 +01:00 |
environment.hpp
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The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
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2010-09-15 14:48:19 +02:00 |
globals.cpp
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fixed global variable search to properly handle injected variables (DaysPassed)
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2010-07-21 15:01:35 +02:00 |
globals.hpp
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fixed global variable search to properly handle injected variables (DaysPassed)
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2010-07-21 15:01:35 +02:00 |
manualref.hpp
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modified Npc and Creature class to let them store a copy of their own ID
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2010-08-08 14:09:09 +02:00 |
nullaction.hpp
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added action interface
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2010-08-03 18:20:15 +02:00 |
player.cpp
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Cleaned up and changed executeAutoMove()
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2011-01-17 15:48:12 -05:00 |
player.hpp
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fixed tab problem
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2011-01-18 15:20:36 +01:00 |
ptr.hpp
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removed superfluous includes
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2010-08-03 14:43:14 +02:00 |
refdata.hpp
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added NPC stats
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2010-08-19 12:49:13 +02:00 |
world.cpp
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call doPhysics function once per frame
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2011-01-29 17:39:34 +01:00 |
world.hpp
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call doPhysics function once per frame
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2011-01-29 17:39:34 +01:00 |