openmw-tes3coop/apps/openmw/mwworld
2013-04-09 19:04:59 +02:00
..
action.cpp
action.hpp
actionalchemy.cpp Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
actionalchemy.hpp Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
actionapply.cpp
actionapply.hpp Issue #370: replaced custom target handling in apply action with base class implementation 2012-09-04 15:18:59 +02:00
actioneat.cpp
actioneat.hpp Issue #356: Implemented ingredient eating 2012-09-13 13:02:26 +02:00
actionequip.cpp Third minor fix 2013-04-09 19:04:59 +02:00
actionequip.hpp Issue #370: replaced custom target handling in equip action with base class implementation 2012-09-04 15:27:10 +02:00
actionopen.cpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionopen.hpp
actionread.cpp applying new interface vol.9, inconsistent 2012-11-06 12:36:21 +04:00
actionread.hpp Issue #370: replaced custom target handling in read action with base class implementation 2012-09-04 15:24:55 +02:00
actionrepair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionrepair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionsoulgem.cpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actionsoulgem.hpp
actiontake.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actiontake.hpp Issue #370: replaced custom target handling in take action with base class implementation 2012-09-04 15:34:44 +02:00
actiontalk.cpp
actiontalk.hpp Issue #370: replaced custom target handling in talk action with base class implementation 2012-09-04 15:38:21 +02:00
actionteleport.cpp
actionteleport.hpp Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
cellfunctors.hpp
cells.cpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
cells.hpp
cellstore.cpp
cellstore.hpp removed another redundant include 2013-04-04 12:42:38 +02:00
class.cpp Bugfix #691 changes 2013-04-08 22:10:55 +02:00
class.hpp Bugfix #691 changes 2013-04-08 22:10:55 +02:00
containerstore.cpp Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references. 2013-03-30 16:27:06 +01:00
containerstore.hpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
customdata.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
failedaction.hpp Failed action 2012-11-19 21:04:49 +01:00
fallback.cpp
fallback.hpp some cleanup 2013-03-15 10:26:04 +01:00
globals.cpp fixed day count in rest dialogue 2013-03-25 11:53:02 +01:00
globals.hpp Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 2012-12-20 23:16:34 +00:00
inventorystore.cpp Bugfix #691 changes 2013-04-08 22:10:55 +02:00
inventorystore.hpp Started bugfix #691 2013-04-05 15:42:05 +02:00
livecellref.hpp some cleanup 2013-04-04 12:23:06 +02:00
localscripts.cpp scripts run for items added to containers, and scripted items in player inv handled correctly 2013-01-13 19:49:56 +00:00
localscripts.hpp
manualref.hpp CELL record corrections 2013-03-27 17:27:43 +01:00
nullaction.hpp Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
physicssystem.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
physicssystem.hpp
player.cpp MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00
player.hpp
ptr.cpp
ptr.hpp fixed isInCell method 2013-01-20 14:10:04 +00:00
recordcmp.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
refdata.cpp objects scripts are now stopped when they are removed from a container 2013-01-13 17:05:12 +00:00
refdata.hpp Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
scene.cpp
scene.hpp rescale all objects to the range of [0.5, 2] when a cell becomes active 2013-03-10 10:00:20 +01:00
store.cpp - For pull request: remove all instances of maps used to track refnumbers. 2013-02-09 13:00:57 +01:00
store.hpp fix eraseStatic() assumptions 2013-03-17 08:36:15 +04:00
timestamp.cpp fixed time stamp operator 2012-08-11 11:38:26 +02:00
timestamp.hpp
weather.cpp Enabled bloodmoon weather 2013-03-20 02:48:10 +01:00
weather.hpp Merge branch 'master' into next 2013-03-20 02:29:03 +01:00
worldimp.cpp
worldimp.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00