openmw-tes3coop/apps/openmw/mwworld
2014-01-18 21:11:12 +01:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
actionalchemy.cpp Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
actionalchemy.hpp Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
actionapply.cpp Issue #370: replaced custom target handling in apply action with base class implementation 2012-09-04 15:18:59 +02:00
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp Opening doors 2013-04-28 14:59:15 +02:00
actiondoor.hpp Opening doors 2013-04-28 14:59:15 +02:00
actioneat.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
actioneat.hpp Issue #356: Implemented ingredient eating 2012-09-13 13:02:26 +02:00
actionequip.cpp some junk removal 2014-01-13 10:03:25 +01:00
actionequip.hpp Issue #370: replaced custom target handling in equip action with base class implementation 2012-09-04 15:27:10 +02:00
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionread.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
actionread.hpp Issue #370: replaced custom target handling in read action with base class implementation 2012-09-04 15:24:55 +02:00
actionrepair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionrepair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionsoulgem.cpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp Issue #370: replaced custom target handling in take action with base class implementation 2012-09-04 15:34:44 +02:00
actiontalk.cpp Issue #370: replaced custom target handling in talk action with base class implementation 2012-09-04 15:38:21 +02:00
actiontalk.hpp Issue #370: replaced custom target handling in talk action with base class implementation 2012-09-04 15:38:21 +02:00
actionteleport.cpp Fixes #417: Apply weather instantly when teleporting 2013-12-31 20:40:23 +01:00
actionteleport.hpp Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
actiontrap.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cells.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cells.hpp Confiscate stolen items when caught 2014-01-11 03:29:41 +01:00
cellstore.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cellstore.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
class.cpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
class.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
containerstore.cpp Do not set owner when adding items to a container, as opposed to NPC/creatures 2014-01-17 10:55:46 +01:00
containerstore.hpp Move levelled list code out of ContainerStore 2014-01-14 05:37:06 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp added customdata base class (issue #185) 2012-01-24 11:24:05 +01:00
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmstore.cpp Merge branch 'master' into dialogue 2013-11-10 13:21:39 +01:00
esmstore.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
failedaction.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
failedaction.hpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
fallback.cpp some cleanup 2013-03-15 10:26:04 +01:00
fallback.hpp some cleanup 2013-03-15 10:26:04 +01:00
globals.cpp Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
globals.hpp Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 2012-12-20 23:16:34 +00:00
inventorystore.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
inventorystore.hpp Stop merchants from autoequipping items sold to them 2014-01-05 22:43:09 +01:00
livecellref.hpp Store the object class in the LiveCellRef 2013-08-16 04:18:48 -07:00
localscripts.cpp scripts run for items added to containers, and scripted items in player inv handled correctly 2013-01-13 19:49:56 +00:00
localscripts.hpp objects scripts are now stopped when they are removed from a container 2013-01-13 17:05:12 +00:00
manualref.hpp Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
nullaction.hpp Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
omwloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
omwloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
physicssystem.cpp Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
physicssystem.hpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
player.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
player.hpp Implement mark/recall magic effects 2014-01-01 17:06:21 +01:00
ptr.cpp Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData. 2013-12-27 00:41:19 +01:00
ptr.hpp Store the object class in the LiveCellRef 2013-08-16 04:18:48 -07:00
recordcmp.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
refdata.cpp Don't store the player base node in MWRender::Player 2013-04-28 23:44:44 -07:00
refdata.hpp Add a warning comment to RefData::setCount() 2013-11-10 02:45:17 +01:00
scene.cpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
scene.hpp Fix crash with player->position command 2013-12-19 00:37:57 +01:00
store.cpp Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 2014-01-18 21:11:12 +01:00
store.hpp cleaned up ID handling in INFO record (including a ESMTool bug fix) 2013-11-05 12:56:20 +01:00
timestamp.cpp fixed time stamp operator 2012-08-11 11:38:26 +02:00
timestamp.hpp Issue #256: added TimeStamp class 2012-05-18 22:04:22 +02:00
weather.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
weather.hpp Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 14:57:14 +01:00
worldimp.cpp Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
worldimp.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00