forked from mirror/openmw-tes3mp
Practical benefits: - Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture. - The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. |
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.. | ||
bulletshape.cpp | ||
bulletshape.hpp | ||
bulletshapemanager.cpp | ||
bulletshapemanager.hpp | ||
keyframemanager.cpp | ||
keyframemanager.hpp | ||
niffilemanager.cpp | ||
niffilemanager.hpp | ||
objectcache.cpp | ||
objectcache.hpp | ||
resourcesystem.cpp | ||
resourcesystem.hpp | ||
scenemanager.cpp | ||
scenemanager.hpp | ||
texturemanager.cpp | ||
texturemanager.hpp |