openmw-tes3coop/apps/openmw
scrawl 5f00a3d5c3 Reset lastHitObject when it is retrieved rather than every frame
This seems to be how vanilla MW does it.
2014-12-11 22:00:31 +01:00
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mwbase Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078) 2014-12-11 21:00:02 +01:00
mwclass Add fall damage for creatures (Fixes #2201) 2014-12-10 17:21:34 +01:00
mwdialogue Code clarity 2014-10-20 01:10:08 +02:00
mwgui Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
mwinput Fix being able to jump when overencumbered 2014-12-03 18:28:35 +01:00
mwmechanics Reset lastHitObject when it is retrieved rather than every frame 2014-12-11 22:00:31 +01:00
mwrender Add support for NPCs with missing head/hair models (Fixes #2078) 2014-12-11 21:43:31 +01:00
mwscript Reset lastHitObject when it is retrieved rather than every frame 2014-12-11 22:00:31 +01:00
mwsound Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 2014-12-08 23:58:20 +01:00
mwstate Store levitation/teleport enabled state in savegames (Fixes #1923) 2014-09-24 12:21:19 +02:00
mwworld Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078) 2014-12-11 21:00:02 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Merge remote-tracking branch 'scrawl/master' 2014-10-23 20:07:40 +02:00
crashcatcher.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Apply the frame time cap to Ogre's ControllerManager (Fixes #2154) 2014-11-25 02:44:11 +01:00
engine.hpp Merge branch 'run' 2014-09-14 11:59:54 +02:00
main.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00