.. |
.gitignore
|
|
|
actoranimation.cpp
|
Merge pull request #1209 from dhustkoder/master
|
2017-03-02 18:36:21 +01:00 |
actoranimation.hpp
|
(Re)set the inventory listener outside of the Animation class
|
2017-02-22 15:08:22 +01:00 |
animation.cpp
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
animation.hpp
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
bulletdebugdraw.cpp
|
|
|
bulletdebugdraw.hpp
|
|
|
camera.cpp
|
|
|
camera.hpp
|
|
|
cell.hpp
|
|
|
characterpreview.cpp
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
characterpreview.hpp
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
creatureanimation.cpp
|
More consistent wording of errors/warnings
|
2017-03-04 21:48:31 +01:00 |
creatureanimation.hpp
|
Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
|
2016-10-08 23:17:12 +02:00 |
effectmanager.cpp
|
Remove SceneManager::notifyAttached
|
2017-02-24 02:58:41 +01:00 |
effectmanager.hpp
|
Fix for blood effect texture overrides
|
2016-09-14 23:28:57 +09:00 |
globalmap.cpp
|
Wait for completion of CreateMapItem on exit to avoid potential threading issue
|
2017-03-14 19:27:55 +01:00 |
globalmap.hpp
|
Move global map render to the worker thread
|
2017-02-14 07:58:16 +01:00 |
landmanager.cpp
|
Make reportStats const
|
2017-03-14 19:27:55 +01:00 |
landmanager.hpp
|
Make reportStats const
|
2017-03-14 19:27:55 +01:00 |
localmap.cpp
|
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
|
2017-03-14 19:27:56 +01:00 |
localmap.hpp
|
Check which local map textures actually need to be updated
|
2017-02-08 22:20:57 +01:00 |
npcanimation.cpp
|
Merge pull request #1266 from akortunov/handsfallbackfix
|
2017-04-23 00:36:48 +02:00 |
npcanimation.hpp
|
Improved bodypart select fallback (fixes #2594)
|
2017-04-22 22:23:10 +04:00 |
objects.cpp
|
Fix shadowing warning
|
2017-03-27 20:22:20 +09:00 |
objects.hpp
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
pathgrid.cpp
|
|
|
pathgrid.hpp
|
|
|
renderbin.hpp
|
|
|
renderinginterface.hpp
|
|
|
renderingmanager.cpp
|
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
|
2017-03-14 19:27:56 +01:00 |
renderingmanager.hpp
|
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
|
2017-03-14 19:27:56 +01:00 |
rendermode.hpp
|
Handle 'tcb' command as an alias for 'tcg'
|
2017-02-08 18:51:07 +01:00 |
ripplesimulation.cpp
|
Add emission of water ripple particles for water-walking actors (Fixes #3608)
|
2016-11-20 18:47:12 +01:00 |
ripplesimulation.hpp
|
|
|
rotatecontroller.cpp
|
|
|
rotatecontroller.hpp
|
|
|
sky.cpp
|
Fix node mask being reset
|
2017-03-14 01:01:50 +01:00 |
sky.hpp
|
Fixed more spelling mistakes
|
2016-12-15 13:09:40 +01:00 |
terrainstorage.cpp
|
Get the world size from the ESM::Land store
|
2017-03-14 19:27:55 +01:00 |
terrainstorage.hpp
|
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
|
2017-03-14 19:27:55 +01:00 |
util.cpp
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
util.hpp
|
Fix for blood effect texture overrides
|
2016-09-14 23:28:57 +09:00 |
vismask.hpp
|
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
|
2017-03-14 19:27:55 +01:00 |
water.cpp
|
More consistent wording of errors/warnings
|
2017-03-04 21:48:31 +01:00 |
water.hpp
|
|
|
weaponanimation.cpp
|
Porting more ContainerStoreIterator usage to const version #4
|
2017-02-28 19:11:00 +00:00 |
weaponanimation.hpp
|
|
|