openmw-tes3coop/apps/openmw
2013-11-21 17:14:30 +01:00
..
mwbase Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
mwclass Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
mwdialogue added missing columns to topic info table 2013-11-05 11:41:48 +01:00
mwgui Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
mwinput Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
mwmechanics Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
mwrender Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
mwscript Merge remote-tracking branch 'gus/AICombat' 2013-11-19 09:10:48 +01:00
mwsound Slightly randomize time between environment sounds 2013-08-27 16:04:19 -07:00
mwworld Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
CMakeLists.txt Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
crashcatcher.cpp Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
engine.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
main.cpp gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00