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mwbase
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
mwclass
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Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
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2013-11-21 17:14:30 +01:00 |
mwdialogue
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added missing columns to topic info table
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2013-11-05 11:41:48 +01:00 |
mwgui
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Release and show the cursor when focus lost
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2013-11-20 16:07:14 +01:00 |
mwinput
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Release and show the cursor when focus lost
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2013-11-20 16:07:14 +01:00 |
mwmechanics
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
mwrender
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Add Vampirism and Sun Damage effects. Some fixes.
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2013-11-21 00:41:31 +01:00 |
mwscript
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Merge remote-tracking branch 'gus/AICombat'
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2013-11-19 09:10:48 +01:00 |
mwsound
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Slightly randomize time between environment sounds
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2013-08-27 16:04:19 -07:00 |
mwworld
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
CMakeLists.txt
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Merge remote-tracking branch 'scrawl/master'
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2013-11-19 16:56:18 +01:00 |
config.hpp.cmake
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another minor correction (fixing the previous one)
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2011-07-08 16:16:06 +02:00 |
crashcatcher.cpp
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Change is_debugger_attached to a different hack
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2013-11-16 18:15:54 +01:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
engine.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
main.cpp
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gdb detection doesn't seem to work for the forked process
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2013-11-16 20:55:41 +01:00 |