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openmw-tes3coop/apps/openmw/mwworld/actionrepair.cpp

31 lines
784 B
C++

#include "actionrepair.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace MWWorld
{
ActionRepair::ActionRepair(const Ptr& item, bool force)
: Action (false, item)
, mForce(force)
{
}
void ActionRepair::executeImp (const Ptr& actor)
{
if (actor != MWMechanics::getPlayer())
return;
if(!mForce && MWMechanics::isPlayerInCombat())
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage2}");
return;
}
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Repair, getTarget());
}
}