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openmw-tes3coop/apps/openmw/mwmechanics
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
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activespells.cpp Cleanup of #include statements 9 years ago
activespells.hpp Cleanup of #include statements 9 years ago
actor.cpp MechanicsManager, frame update 10 years ago
actor.hpp
actors.cpp More consistent wording of errors/warnings 8 years ago
actors.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 8 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp Fix shadowing warnings 8 years ago
aiactivate.hpp Cleanup of #include statements 9 years ago
aiavoiddoor.cpp Cleanup of #include statements 9 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aicombat.cpp Fix include 8 years ago
aicombat.hpp Stop combat between AI when canFight is false 8 years ago
aicombataction.cpp Preload VFX of spells selected by AI actors 8 years ago
aicombataction.hpp Implement fleeing AI (Closes #1118) 8 years ago
aiescort.cpp Fix loading 0-duration Follow and Escort packages 8 years ago
aiescort.hpp Cleanup of #include statements 9 years ago
aiface.cpp Implement Face instruction (Feature #1424) 9 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp Fix loading 0-duration Follow and Escort packages 8 years ago
aifollow.hpp Don't make Command spells cancel AI packages 8 years ago
aipackage.cpp Fix warning 8 years ago
aipackage.hpp Fixed more spelling mistakes 8 years ago
aipursue.cpp Revert "Revert "Merge pull request #993 from mrcheko/pathfinding"" 8 years ago
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 9 years ago
aisequence.cpp Prevent AI actors from hitting unintended targets 8 years ago
aisequence.hpp Prevent AI actors from hitting unintended targets 8 years ago
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 10 years ago
aitravel.cpp AiPackage: fix path recalc on cell change 8 years ago
aitravel.hpp AiPackage: fix path recalc on cell change 8 years ago
aiwander.cpp More consistent wording of errors/warnings 8 years ago
aiwander.hpp Fixed more spelling mistakes 8 years ago
alchemy.cpp Fix reversed use of alembics and retorts 8 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
autocalcspell.cpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
character.cpp Porting more ContainerStoreIterator usage to const version #3 8 years ago
character.hpp Added ConstContainerStoreIterator 8 years ago
combat.cpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 8 years ago
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 8 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp Disable hitAttemptActorId saving code for now 8 years ago
creaturestats.hpp Store mHitAttemptActorId in save files 8 years ago
difficultyscaling.cpp Cleanup of #include statements 9 years ago
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 9 years ago
drawstate.hpp
enchanting.cpp Cleanup of #include statements 9 years ago
enchanting.hpp Cleanup of #include statements 9 years ago
levelledlist.hpp Cleanup of #include statements 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp
mechanicsmanagerimp.cpp Porting more ContainerStoreIterator usage to const version #3 8 years ago
mechanicsmanagerimp.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 8 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Fix shadowing warnings 8 years ago
npcstats.hpp Show correct class image in level-up dialog (Fixes #3443) 9 years ago
objects.cpp More consistent wording of errors/warnings 8 years ago
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
obstacle.cpp Revert "Revert "Merge pull request #993 from mrcheko/pathfinding"" 8 years ago
obstacle.hpp Fixed multiple spelling mistakes 8 years ago
pathfinding.cpp Fixed more spelling mistakes 8 years ago
pathfinding.hpp Fixed more spelling mistakes 8 years ago
pathgrid.cpp Fixed more spelling mistakes 8 years ago
pathgrid.hpp Fixed more spelling mistakes 8 years ago
pickpocket.cpp Move rng to components 10 years ago
pickpocket.hpp
repair.cpp Fix shadowing warnings 8 years ago
repair.hpp
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
security.hpp
spellcasting.cpp Fix being affected by Silence in god mode 8 years ago
spellcasting.hpp Preload summoned creature models before the spell is cast 8 years ago
spells.cpp Cache magic effects in MWMechanics::Spells 9 years ago
spells.hpp Cache magic effects in MWMechanics::Spells 9 years ago
stat.cpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp Preload summoned creature models before the spell is cast 8 years ago
summoning.hpp Cleanup of #include statements 9 years ago
trading.cpp Cleanup of #include statements 9 years ago
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 9 years ago