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activespells.cpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
activespells.hpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
actors.cpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
actors.hpp
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
aiactivate.cpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aiactivate.hpp
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aicombat.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
aicombat.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aiescort.cpp
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Merge remote-tracking branch 'sergeyshambir/startcombat'
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2014-01-13 10:17:10 +01:00 |
aiescort.hpp
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aifollow.cpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aisequence.cpp
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
aisequence.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aitravel.cpp
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Merge remote-tracking branch 'sergeyshambir/startcombat'
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2014-01-13 10:17:10 +01:00 |
aitravel.hpp
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aiwander.cpp
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
aiwander.hpp
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alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
alchemy.hpp
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character.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
character.hpp
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hit recoils/knockdowns feature
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2014-01-08 16:05:14 +02:00 |
creaturestats.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
creaturestats.hpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
disease.hpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
drawstate.hpp
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enchanting.cpp
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
enchanting.hpp
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levelledlist.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
magiceffects.cpp
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magiceffects.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
mechanicsmanagerimp.hpp
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
movement.hpp
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npcstats.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
npcstats.hpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
objects.cpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
objects.hpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
pathfinding.cpp
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fix pathfinding
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2014-01-11 11:57:07 +01:00 |
pathfinding.hpp
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pickpocket.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
repair.hpp
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security.cpp
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
security.hpp
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spellcasting.cpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
spellcasting.hpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
spells.cpp
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Implement RemoveEffects instruction
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2014-01-03 05:19:10 +01:00 |
spells.hpp
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stat.hpp
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Fix skill progress not working
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2014-01-13 10:18:03 +01:00 |