openmw-tes3coop/apps/openmw
scrawl 866fdfe8bd Crime system improvements
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
2014-12-24 15:45:12 +01:00
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mwbase Crime system improvements 2014-12-24 15:45:12 +01:00
mwclass Allow blocking of hand-to-hand attacks 2014-12-24 15:45:11 +01:00
mwdialogue Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
mwgui Crime system improvements 2014-12-24 15:45:12 +01:00
mwinput Implement weapon/spell cycling hotkeys (Fixes #1024) 2014-12-15 16:23:08 +01:00
mwmechanics Crime system improvements 2014-12-24 15:45:12 +01:00
mwrender Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
mwscript Support region names in cell dialogue filter (Fixes #2113) 2014-12-24 15:45:12 +01:00
mwsound Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 2014-12-08 23:58:20 +01:00
mwstate Implement leveled list script functions (Fixes #1546) 2014-12-17 01:24:22 +01:00
mwworld Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu 2014-12-15 13:28:03 +01:00
crashcatcher.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Merge branch 'scriptfixes' 2014-12-18 10:22:07 +01:00
engine.hpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00
main.cpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00