openmw-tes3coop/apps/openmw/mwsound
Chris Robinson 8715add72f Store sound buffers in a deque that's filled in as needed
A deque allows existing Sound_Buffer references to remain valid as long as new
ones are back-inserted. These references can be used instead of indices.
2015-11-26 01:26:33 -08:00
..
ffmpeg_decoder.cpp really purge libav 2015-11-12 16:39:29 +01:00
ffmpeg_decoder.hpp really purge libav 2015-11-12 16:39:29 +01:00
loudness.cpp Load sound loudness and store it with the Sound_Buffer 2015-11-25 04:24:22 -08:00
loudness.hpp Load sound loudness and store it with the Sound_Buffer 2015-11-25 04:24:22 -08:00
movieaudiofactory.cpp Rename to osg-ffmpeg-videoplayer 2015-04-19 20:14:06 +02:00
movieaudiofactory.hpp Rename to osg-ffmpeg-videoplayer 2015-04-19 20:14:06 +02:00
openal_output.cpp Revert "Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting" 2015-11-25 06:06:27 -08:00
openal_output.hpp Batch update changes together, when possible 2015-11-25 04:24:26 -08:00
sound.hpp Load sound loudness and store it with the Sound_Buffer 2015-11-25 04:24:22 -08:00
sound_buffer.hpp Rename mReferences to mUses 2015-11-25 04:24:27 -08:00
sound_decoder.hpp Port SoundManager 2015-04-13 22:48:37 +02:00
sound_output.hpp Batch update changes together, when possible 2015-11-25 04:24:26 -08:00
soundmanagerimp.cpp Store sound buffers in a deque that's filled in as needed 2015-11-26 01:26:33 -08:00
soundmanagerimp.hpp Store sound buffers in a deque that's filled in as needed 2015-11-26 01:26:33 -08:00