forked from mirror/openmw-tes3mp
e8662bea31
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. |
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.. | ||
events.hpp | ||
imagetosurface.cpp | ||
imagetosurface.hpp | ||
OISCompat.hpp | ||
sdlcursormanager.cpp | ||
sdlcursormanager.hpp | ||
sdlgraphicswindow.cpp | ||
sdlgraphicswindow.hpp | ||
sdlinputwrapper.cpp | ||
sdlinputwrapper.hpp | ||
sdlvideowrapper.cpp | ||
sdlvideowrapper.hpp |