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openmw-tes3coop/apps/openmw
scrawl 3f3d00ffc9 Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game 8 years ago
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mwbase Always run preloadCommonAssets even when the menu is skipped 8 years ago
mwclass Creatures now auto-equip shields (Fixes #3704) 8 years ago
mwdialogue Fix attempting to access NPC stats on creatures 8 years ago
mwgui StatsWindow: don't rebuild all skill widgets when one skill changes 8 years ago
mwinput Add cycle weapon/spell actions to the list of controller actions (Fixes #3613) 8 years ago
mwmechanics Fix broken timer 8 years ago
mwphysics Fix inverted setting of variable 8 years ago
mwrender Add base animations to preloadCommonAssets 8 years ago
mwscript Handle 'tcb' command as an alias for 'tcg' 8 years ago
mwsound Add missing avcodec_close (Fixes #3741) 8 years ago
mwstate Save controls state (Fixes #3598) 8 years ago
mwworld Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game 8 years ago
CMakeLists.txt Use osg::PI over M_PI 8 years ago
android_commandLine.cpp Fix tab indentations in apps/ and components/ 9 years ago
android_commandLine.h Remove empty line at the beginning of files 10 years ago
android_main.c enable opengl es1 9 years ago
crashcatcher.cpp Mainly making compilable under OpenBSD. 9 years ago
doc.hpp Fixed more spelling mistakes 8 years ago
engine.cpp Always run preloadCommonAssets even when the menu is skipped 8 years ago
engine.hpp Refactor: InputManager no longer depends on Engine 9 years ago
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 8 years ago