openmw-tes3coop/apps/openmw/mwrender
Jacob Essex 941a22034f Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next
Conflicts:
	apps/openmw/mwrender/terrain.cpp
2012-03-04 11:30:37 +00:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp animation updates were hooked up to the wrong update function 2012-01-23 14:33:06 +01:00
actors.hpp animation updates were hooked up to the wrong update function 2012-01-23 14:33:06 +01:00
animation.cpp some fixes 2012-02-20 14:02:24 +01:00
animation.hpp Slightly better performance on animation 2012-01-25 01:21:30 -05:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
creatureanimation.cpp Merging in master 2012-02-19 15:39:12 -05:00
creatureanimation.hpp A different way 2011-12-27 00:20:14 -05:00
debugging.cpp Debugging file renamed 2011-10-25 14:06:44 -04:00
debugging.hpp Debugging file renamed 2011-10-25 14:06:44 -04:00
npcanimation.cpp Merging in master 2012-02-19 15:39:12 -05:00
npcanimation.hpp Cleanup; warnings 2012-01-05 21:45:17 -05:00
objects.cpp some cleanup 2012-02-06 10:41:13 +01:00
objects.hpp some cleanup 2012-02-06 10:41:13 +01:00
player.cpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
player.hpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
renderinginterface.hpp Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
renderingmanager.cpp Fixed a bug with fog not being applied to initially created terrain when starting in exteriors. 2012-03-02 22:31:17 +00:00
renderingmanager.hpp Merge branch 'next' into terrain_next 2012-02-28 21:49:45 +01:00
sky.cpp void pointer workaround 2012-02-29 10:13:25 +01:00
sky.hpp improvements to sun glare 2012-02-26 20:46:09 +01:00
terrain.cpp Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next 2012-03-04 11:30:37 +00:00
terrain.hpp fixed terrain regions without vertexcolours, tweaked maxPixelError 2012-03-02 23:36:48 +01:00
terrainmaterial.cpp fixed terrain regions without vertexcolours, tweaked maxPixelError 2012-03-02 23:36:48 +01:00
terrainmaterial.hpp terrain material now supports point lights 2012-03-01 14:35:39 +01:00