openmw-tes3coop/apps/openmw
2013-11-14 14:52:30 +01:00
..
mwbase Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
mwclass Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
mwdialogue added missing columns to topic info table 2013-11-05 11:41:48 +01:00
mwgui Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
mwinput Fix exiting OpenMW via the window close button (regression) 2013-11-05 03:02:28 +01:00
mwmechanics Fix VFX not getting removed when an actor dies 2013-11-14 14:52:30 +01:00
mwrender Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
mwscript Pass item count to ManualRef constructor 2013-11-10 02:45:16 +01:00
mwsound Slightly randomize time between environment sounds 2013-08-27 16:04:19 -07:00
mwworld Disable projectiles for now 2013-11-14 14:45:08 +01:00
CMakeLists.txt Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
config.hpp.cmake
doc.hpp
engine.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
engine.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
main.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00