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8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
6 years ago | |
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.. | ||
actor | 7 years ago | |
object | 7 years ago | |
player | 6 years ago | |
worldstate | 7 years ago | |
ActorProcessor.cpp | 8 years ago | |
ActorProcessor.hpp | 8 years ago | |
ObjectProcessor.cpp | 7 years ago | |
ObjectProcessor.hpp | 7 years ago | |
PlayerProcessor.cpp | 8 years ago | |
PlayerProcessor.hpp | 8 years ago | |
ProcessorInitializer.cpp | 6 years ago | |
ProcessorInitializer.hpp | 8 years ago | |
WorldstateProcessor.cpp | 7 years ago | |
WorldstateProcessor.hpp | 7 years ago |