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openmw-tes3coop/apps/openmw-mp/processors
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
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actor [General] Allow followers to follow non-authority players through cells 7 years ago
object [General] Add placeholder for ObjectActivate packet 7 years ago
player [General] Implement PlayerItemUse packet 6 years ago
worldstate [General] Reimplement weather synchronization to allow soft transitions 7 years ago
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ObjectProcessor.cpp [Server] Rename WorldProcessor into ObjectProcessor 7 years ago
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 7 years ago
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ProcessorInitializer.cpp [General] Implement PlayerItemUse packet 6 years ago
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
WorldstateProcessor.cpp [General] Add and implement new Worldstate packet type 7 years ago
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 7 years ago