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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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12 years ago |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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12 years ago |
actionalchemy.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionapply.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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11 years ago |
actiondoor.cpp
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Opening doors
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12 years ago |
actiondoor.hpp
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Opening doors
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12 years ago |
actioneat.cpp
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moved CellRefList into a separate file
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11 years ago |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionequip.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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11 years ago |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionopen.cpp
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Closes #1081: Implement disease contraction
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11 years ago |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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12 years ago |
actionread.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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11 years ago |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionrepair.cpp
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Added PC repair feature
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12 years ago |
actionrepair.hpp
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Added PC repair feature
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12 years ago |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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12 years ago |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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12 years ago |
actiontake.cpp
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Implement theft detection
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11 years ago |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontalk.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionteleport.cpp
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Feature #50: Spawn projectiles
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11 years ago |
actionteleport.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontrap.cpp
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Feature #957: Handle area effects for "on touch" range
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11 years ago |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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11 years ago |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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11 years ago |
cellreflist.hpp
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encapsulated reference collections
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11 years ago |
cells.cpp
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keep track of which cells have state that needs to be saved
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11 years ago |
cells.hpp
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keep track of which cells have state that needs to be saved
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11 years ago |
cellstore.cpp
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keep track of which cells have state that needs to be saved
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11 years ago |
cellstore.hpp
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keep track of which cells have state that needs to be saved
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11 years ago |
class.cpp
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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11 years ago |
class.hpp
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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11 years ago |
containerstore.cpp
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Merge branch 'savedgame'
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11 years ago |
containerstore.hpp
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moved CellRefList into a separate file
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11 years ago |
contentloader.hpp
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Missing iostream include
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11 years ago |
customdata.hpp
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added customdata base class (issue #185)
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13 years ago |
esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
esmstore.cpp
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on load check player record for dangling ID references
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11 years ago |
esmstore.hpp
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save and load dynamic records
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11 years ago |
failedaction.cpp
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Handle object activation as a werewolf
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12 years ago |
failedaction.hpp
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Handle object activation as a werewolf
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12 years ago |
fallback.cpp
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some cleanup
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12 years ago |
fallback.hpp
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some cleanup
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12 years ago |
globals.cpp
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store global variables in saved game files
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11 years ago |
globals.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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11 years ago |
inventorystore.cpp
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Feature #50: Handle attach & release of projectiles
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11 years ago |
inventorystore.hpp
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moved CellRefList into a separate file
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11 years ago |
livecellref.cpp
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added support for serialisation of CustomData state
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11 years ago |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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11 years ago |
localscripts.cpp
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encapsulated reference collections
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11 years ago |
localscripts.hpp
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objects scripts are now stopped when they are removed from a container
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12 years ago |
manualref.hpp
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Merge branch 'refnum' into savedgame
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11 years ago |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
physicssystem.cpp
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Cleaned up more inaccurate comments.
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11 years ago |
physicssystem.hpp
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Remove unused functions and parameters
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12 years ago |
player.cpp
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moved CellRefList into a separate file
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11 years ago |
player.hpp
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loading/saving of some player state (cell/coordinates and some other bits)
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11 years ago |
ptr.cpp
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make Ptr a bit more pointer-like
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11 years ago |
ptr.hpp
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moved CellRefList into a separate file
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11 years ago |
recordcmp.hpp
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Cell names localization fix
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12 years ago |
refdata.cpp
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loading/saving of some player state (cell/coordinates and some other bits)
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11 years ago |
refdata.hpp
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Fix linking issues on Windows using MSVC.
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11 years ago |
scene.cpp
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Bug #416: Workaround for page flipping problem
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11 years ago |
scene.hpp
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encapsulated reference collections
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11 years ago |
store.cpp
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Merge branch 'savedgame'
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11 years ago |
store.hpp
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Terrain: geometry is now loaded in background threads.
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11 years ago |
timestamp.cpp
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fixed time stamp operator
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13 years ago |
timestamp.hpp
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Issue #256: added TimeStamp class
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13 years ago |
weather.cpp
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moved CellRefList into a separate file
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11 years ago |
weather.hpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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11 years ago |
worldimp.cpp
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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11 years ago |
worldimp.hpp
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reworked code for player positioning on startup and new game
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11 years ago |