openmw-tes3coop/apps/openmw/mwmechanics
David Cernat b5f46ada73 [General] Synchronize projectile speed for ranged attacks
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
..
activespells.cpp [Client] Return 0 if effect not found 2018-07-03 03:43:38 +08:00
activespells.hpp [General] Send summon duration to server in ObjectSpawn packets 2018-07-01 00:43:29 +03:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp [General] Synchronize projectile speed for ranged attacks 2018-09-18 01:13:48 +03:00
actors.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp [Client] Use RANGED type for ranged attacks that haven't hit a target 2018-09-14 13:23:43 +03:00
aicombat.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aicombataction.cpp Revert addition change 2018-08-02 13:01:23 +03:00
aicombataction.hpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiface.cpp
aiface.hpp
aifollow.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aifollow.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aipursue.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 2018-07-04 01:52:29 +03:00
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aisequence.cpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aisequence.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aistate.hpp
aitravel.cpp Finish AiTarget package, if destination is blocked by other actor 2018-07-29 19:41:31 +04:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aiwander.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
alchemy.cpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
character.hpp Give jumping animations higher priority than movement ones 2018-08-09 16:19:03 +04:00
combat.cpp [General] Fix problems with the synchronization of ranged attacks 2018-09-11 11:56:45 +03:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Merge pull request #460 from OpenMW/master 2018-07-21 05:59:57 +03:00
creaturestats.hpp
difficultyscaling.cpp Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp [General] Reduce inventory-sending hooks to just 2 in ContainerStore 2018-08-28 05:01:52 +03:00
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp [Client] Make it possible to check if an item ID belongs to a bound item 2018-08-11 16:02:09 +03:00
mechanicsmanagerimp.hpp [Client] Make it possible to check if an item ID belongs to a bound item 2018-08-11 16:02:09 +03:00
movement.hpp
npcstats.cpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 2018-07-06 14:17:54 +03:00
npcstats.hpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 2018-07-06 14:17:54 +03:00
objects.cpp
objects.hpp
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
pathfinding.cpp Prevent NPC from chosing farther pathgrid node 2018-07-29 18:18:05 +04:00
pathfinding.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.cpp http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
pathgrid.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
security.hpp
spellcasting.cpp [Client] Prevent unilateral paralysis of dedicated players & actors 2018-09-16 15:34:57 +03:00
spellcasting.hpp Rename mIsScripted variable because its name is ambiguous 2018-08-03 12:01:31 +04:00
spellpriority.cpp Avoid fall-through in spell selection 2018-06-28 11:12:48 +04:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Use relative stat difference for haggling 2018-06-08 19:00:45 +03:00
trading.hpp
weaponpriority.cpp Don't adjust weapon rating according to weapon condition twice 2018-08-03 19:22:58 +03:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00