Chris Robinson
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b6f2b39a2f
|
Clear the movement and rotation vector when getting them
|
2013-03-31 01:56:38 -07:00 |
|
Chris Robinson
|
7b02ec411b
|
Apply the rotation when updating the character controller
|
2013-03-31 01:29:24 -07:00 |
|
Chris Robinson
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0ce188b7cc
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
|
scrawl
|
0079f62180
|
Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
|
2013-03-30 16:27:06 +01:00 |
|
Marc Zinnschlag
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573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
Glorf
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86275e5bd4
|
Some enchanting fixes
|
2013-03-29 12:00:09 +01:00 |
|
Glorf
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eb88463b94
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Some enchanting fixes
|
2013-03-28 23:39:20 +01:00 |
|
Glorf
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6643fe789c
|
Enchanting system
|
2013-03-28 17:41:00 +01:00 |
|
scrawl
|
406488d086
|
Soulgem value should be multiplied by the trapped soul
|
2013-03-27 17:39:49 +01:00 |
|
scrawl
|
6f1575d42a
|
CELL record corrections
|
2013-03-27 17:27:43 +01:00 |
|
scrawl
|
a2ca679beb
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
|
scrawl
|
78f3f19f62
|
Thrown weapons, arrows and bolts shouldn't have item health
|
2013-03-22 14:28:50 +01:00 |
|
scrawl
|
8e2f9f5186
|
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
|
2013-03-22 12:24:09 +01:00 |
|
scrawl
|
918cdcffc2
|
Split up components/esm/loadlocks
|
2013-03-22 05:50:54 +01:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
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dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
c0b0227e8a
|
enchanting
|
2013-03-16 19:00:14 +01:00 |
|
scrawl
|
485b6c855a
|
Fix NPC race height not being applied
|
2013-03-15 16:44:35 +01:00 |
|
scrawl
|
b36295cbb3
|
Removed a leftover
|
2013-03-14 21:10:22 +01:00 |
|
scrawl
|
5b943a965f
|
Handle always run in the inputmanager, instead of using forced stance.
|
2013-03-14 21:08:19 +01:00 |
|
scrawl
|
2d8f0949a4
|
Always run key (Y)
|
2013-03-14 20:27:16 +01:00 |
|
scrawl
|
84afd87321
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
scrawl
|
41a958cd4e
|
Fix hardcoded beast races in MWClass::Npc::getModel
|
2013-03-12 02:50:23 +01:00 |
|
scrawl
|
0ee0dbdb97
|
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
|
2013-03-07 14:00:13 +01:00 |
|
scrawl
|
268bb23590
|
Implemented sneaking animation
|
2013-03-06 16:58:56 +01:00 |
|
scrawl
|
e1957e4ee9
|
Potion effects should be hidden until discovered
|
2013-03-02 13:34:26 +01:00 |
|
Chris Robinson
|
955e2713a9
|
Fix encumbrance term calculation
|
2013-02-25 17:29:32 -08:00 |
|
Chris Robinson
|
74b8095fc7
|
Use default parameters where appropriate
|
2013-02-24 14:43:20 -08:00 |
|
ChrisKCat
|
9e7b559b09
|
Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
|
2013-02-24 14:12:53 -08:00 |
|
scrawl
|
1ae2d3c6ab
|
For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.
|
2013-02-24 19:00:06 +01:00 |
|
Chris Robinson
|
89d4c245e9
|
Better calculate jump velocity
The fatigue term isn't currently used correctly
|
2013-02-24 03:30:33 -08:00 |
|
scrawl
|
7e816c826b
|
Fix lights without a mesh
|
2013-02-23 09:17:12 +01:00 |
|
scrawl
|
f17ea109ca
|
Fix light positions
|
2013-02-23 04:06:05 +01:00 |
|
Chris Robinson
|
84227caa0c
|
Cleanup Npc::getSpeed a little
|
2013-02-22 01:30:06 -08:00 |
|
Chris Robinson
|
8255a64bfe
|
Handle levitate and swift swim effects
|
2013-02-19 02:10:36 -08:00 |
|
Chris Robinson
|
5a1a0b7338
|
Add and use an MWWorld::isFlying method
|
2013-02-18 22:39:43 -08:00 |
|
Chris Robinson
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bea460955d
|
Merge remote-tracking branch 'zini/next' into animation2
|
2013-02-17 16:03:39 -08:00 |
|
scrawl
|
00db13be32
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
|
Chris Robinson
|
e2d7cc49e3
|
Merge remote-tracking branch 'zini/next' into animation2
|
2013-02-17 03:42:37 -08:00 |
|
scrawl
|
4da11a96a5
|
Fixed gold ref count always becoming 1 when dropped on the ground
|
2013-02-15 17:34:55 +01:00 |
|
Chris Robinson
|
e1a1530774
|
Better implement Npc::getSpeed
|
2013-02-15 01:27:57 -08:00 |
|
Chris Robinson
|
04524fbf92
|
Don't scale the movement vector up
|
2013-02-06 15:23:52 -08:00 |
|
Chris Robinson
|
8d98f3649c
|
Use a separate class to handle activator mechanics
|
2013-01-28 23:39:11 -08:00 |
|
Chris Robinson
|
0cd3880b20
|
Merge remote-tracking branch 'zini/master' into animation2
|
2013-01-26 04:54:52 -08:00 |
|
Emanuel Guevel
|
05796d85a4
|
NPC: take stats from NPDT12 into account
Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
|
2013-01-20 17:44:08 +01:00 |
|
Chris Robinson
|
94b93227d3
|
Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
|
2013-01-16 14:37:32 -08:00 |
|
Chris Robinson
|
94e30199d1
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2013-01-15 14:59:30 -08:00 |
|
scrawl
|
c71656493d
|
Ingredient effects now correctly hide until the player has discovered them
|
2013-01-11 01:23:24 +01:00 |
|
Chris Robinson
|
23ac1c2de5
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2013-01-09 20:52:12 -08:00 |
|
eduard
|
2dc0064cc2
|
more string lowercase
|
2013-01-09 20:51:52 +01:00 |
|