openmw-tes3coop/apps/openmw-mp/processors
David Cernat b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.

Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
2018-09-26 02:40:21 +03:00
..
actor [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
object [General] Add placeholder for ObjectActivate packet 2018-07-15 01:08:31 +03:00
player [Server] Call OnPlayerCellChange script event near start of cell change 2018-09-26 02:40:21 +03:00
worldstate [General] Reimplement weather synchronization to allow soft transitions 2018-07-21 05:20:26 +03:00
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ObjectProcessor.cpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ProcessorInitializer.cpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
WorldstateProcessor.cpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00