.. |
mwbase
|
Preload magic effect visuals of the player's selected weapon/spell
|
2017-02-15 21:01:25 +01:00 |
mwclass
|
Fix incorrect calculation of armor rating (Bug #3754)
|
2017-02-17 03:11:37 +01:00 |
mwdialogue
|
Fix attempting to access NPC stats on creatures
|
2017-01-06 02:58:24 +09:00 |
mwgui
|
Preload magic effect visuals of the player's selected weapon/spell
|
2017-02-15 21:01:25 +01:00 |
mwinput
|
Add cycle weapon/spell actions to the list of controller actions (Fixes #3613)
|
2017-02-05 20:23:49 +01:00 |
mwmechanics
|
Fix loading 0-duration Follow and Escort packages
|
2017-02-18 01:55:50 +09:00 |
mwphysics
|
Prevent AI actors from hitting unintended targets
|
2017-02-12 19:51:19 +09:00 |
mwrender
|
Fix Clang and OS X Travis CI warnings
|
2017-02-17 02:08:39 +09:00 |
mwscript
|
Handle 'tcb' command as an alias for 'tcg'
|
2017-02-08 18:51:07 +01:00 |
mwsound
|
Add missing avcodec_close (Fixes #3741)
|
2017-02-06 15:49:13 +01:00 |
mwstate
|
Save controls state (Fixes #3598)
|
2016-10-20 02:12:01 +02:00 |
mwworld
|
Change NPC equip logic to be more like original
|
2017-02-18 21:59:09 +09:00 |
android_commandLine.cpp
|
Fix tab indentations in apps/ and components/
|
2015-09-16 20:45:37 +02:00 |
android_commandLine.h
|
Remove empty line at the beginning of files
|
2015-08-18 23:06:12 +02:00 |
android_main.c
|
enable opengl es1
|
2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
|
Use osg::PI over M_PI
|
2016-12-21 16:49:37 +01:00 |
crashcatcher.cpp
|
Mainly making compilable under OpenBSD.
|
2016-08-06 19:00:27 +01:00 |
doc.hpp
|
Fixed more spelling mistakes
|
2016-12-15 13:09:40 +01:00 |
engine.cpp
|
Move global map render to the worker thread
|
2017-02-14 07:58:16 +01:00 |
engine.hpp
|
Construct the WorkQueue in Engine
|
2017-02-14 07:58:16 +01:00 |
main.cpp
|
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
|
2016-11-23 22:32:54 +01:00 |