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openmw-tes3coop/apps/openmw/mwrender
scrawl 8e9571d155 Double buffer the light StateAttributes and StateSets
Fixes a race condition where the position of a light could jump a frame ahead.
9 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
animation.cpp Double buffer the light StateAttributes and StateSets 9 years ago
animation.hpp Cache the Animation's Skeleton 9 years ago
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 9 years ago
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
camera.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
camera.hpp Remove a stray method declaration 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Add comment 9 years ago
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
creatureanimation.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
effectmanager.cpp InitWorldSpaceParticles fix 10 years ago
effectmanager.hpp Port EffectManager 10 years ago
globalmap.cpp Flip the origin of global map texture 9 years ago
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 9 years ago
localmap.cpp Fix self-referencing camera 9 years ago
localmap.hpp Port global map exploration 10 years ago
npcanimation.cpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 9 years ago
npcanimation.hpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 9 years ago
objects.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
objects.hpp Move IncrementalCompileOperation to SceneManager 10 years ago
pathgrid.cpp Fixed errors pointed out by Zini. 9 years ago
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp In first person mode, attach sound listener to the camera 9 years ago
renderingmanager.hpp In first person mode, attach sound listener to the camera 9 years ago
rendermode.hpp Basic water rendering 10 years ago
ripplesimulation.cpp Fix crash when exception is thrown in startNewGame() 9 years ago
ripplesimulation.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
rotatecontroller.cpp Restore ranged weapon aiming 10 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Don't attempt to open an empty texture 9 years ago
sky.hpp Hide weather particles underwater (Fixes #2701) 9 years ago
terrainstorage.cpp Not found Land Textures are no longer a fatal error (Bug #3037) 9 years ago
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 9 years ago
util.cpp Port EffectManager 10 years ago
util.hpp Port EffectManager 10 years ago
vismask.hpp Refactor lighting mask 9 years ago
water.cpp Don't crash when Water_SurfaceFrameCount is 0 9 years ago
water.hpp Make use of INI settings for the simple water 9 years ago
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
weaponanimation.hpp Fix the comments 10 years ago