..
activespells.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
activespells.hpp
Handle CasterLinked magic effect flag
2014-01-12 10:21:49 +01:00
actors.cpp
Merge remote-tracking branch 'scrawl/master'
2014-05-06 20:18:19 +02:00
actors.hpp
#58 - Sneak Skill: functional sneaking
2014-05-04 16:20:09 -04:00
aiactivate.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aiactivate.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aicombat.cpp
Merge remote-tracking branch 'scrawl/master' into openmw-30
2014-05-10 10:48:40 +02:00
aicombat.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
aiescort.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aiescort.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
aifollow.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aifollow.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aipackage.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aipackage.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aipursue.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aipursue.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aisequence.cpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
aisequence.hpp
Merge remote-tracking branch 'upstream/master'
2014-05-12 14:49:08 -04:00
aitravel.cpp
AiWander: make sure to walk, not run
2014-04-26 05:01:26 +02:00
aitravel.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
aiwander.cpp
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
aiwander.hpp
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
alchemy.cpp
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
alchemy.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
character.cpp
Fixes #1144 : Don't refreshCurrentAnims when adding already dead actors
2014-05-01 16:55:16 +02:00
character.hpp
Merge remote-tracking branch 'upstream/master'
2014-05-04 02:06:43 -04:00
combat.cpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
combat.hpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
creaturestats.cpp
Added onKnockdown command
2014-04-27 20:54:22 -04:00
creaturestats.hpp
Added onKnockdown command
2014-04-27 20:54:22 -04:00
disease.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
drawstate.hpp
disabling gcc extensions
2012-10-09 17:10:25 +02:00
enchanting.cpp
Use some more GMSTs for enchanting
2014-01-29 15:37:26 +01:00
enchanting.hpp
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
levelledlist.hpp
Feature #701 : Spawn levelled creatures in cells
2014-01-18 07:26:27 +01:00
magiceffects.cpp
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
magiceffects.hpp
Implement SoulTrap magic effect
2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp
Fix broken isClass check and renamed variable for clarity
2014-05-09 18:45:49 +02:00
mechanicsmanagerimp.hpp
Say an attack phrase when combat starts
2014-05-06 00:13:31 +02:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Fixes #1291 : Faction rank saving issue
2014-04-26 11:41:44 +02:00
npcstats.hpp
Cleaned up code, implemented crime ids
2014-04-05 10:26:14 -04:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
obstacle.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
obstacle.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
pathfinding.cpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathfinding.hpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathgrid.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
pathgrid.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
spellcasting.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
spells.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
spells.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
merge master
2014-04-27 13:49:31 +04:00
steering.hpp
merge master
2014-04-27 13:49:31 +04:00