openmw-tes3coop/apps/openmw
Thomas cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
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mwbase Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
mwclass Fix a bug where the player's inventory could be opened as a container 2014-05-08 20:40:45 +02:00
mwdialogue Fix potential issue with dialogue globals 2014-05-09 19:19:21 +02:00
mwgui Merge remote-tracking branch 'scrawl/master' 2014-05-11 11:10:51 +02:00
mwinput Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
mwmechanics Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
mwrender Bug #618: Make local map textures static in an attempt to fix the disappearing maps with D3D. 2014-05-11 02:40:15 +02:00
mwscript Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
mwsound remove Audiere and MPG123+Sndfile decoder sources 2014-05-03 21:49:57 +02:00
mwstate Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 2014-05-11 00:32:22 +02:00
mwworld Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
CMakeLists.txt Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fixes #1296: Streamlined cellChanged detection 2014-04-26 07:46:19 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00