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cell.cpp
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Fix duplicate calls to OEngine. Use correct position, rotation and scale. Debug draw not working.
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2014-10-19 07:25:54 +11:00 |
cell.hpp
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Experimental, compiles but does not work.
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2014-10-18 06:16:48 +11:00 |
elements.hpp
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added visibility flags
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2014-07-31 13:25:30 +02:00 |
lighting.cpp
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added lighting switching
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2014-03-23 15:14:26 +01:00 |
lighting.hpp
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added lighting switching
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2014-03-23 15:14:26 +01:00 |
lightingbright.cpp
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added bright lighting mode
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2014-03-26 18:29:15 +01:00 |
lightingbright.hpp
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added bright lighting mode
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2014-03-26 18:29:15 +01:00 |
lightingday.cpp
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added day lighting mode
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2014-03-26 17:47:56 +01:00 |
lightingday.hpp
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added day lighting mode
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2014-03-26 17:47:56 +01:00 |
lightingnight.cpp
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added night lighting mode
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2014-03-26 17:59:42 +01:00 |
lightingnight.hpp
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added night lighting mode
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2014-03-26 17:59:42 +01:00 |
navigation.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
navigation.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
navigation1st.cpp
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compensated for different coordinate systems
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2014-03-21 13:39:22 +01:00 |
navigation1st.hpp
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rolling
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2014-02-28 11:58:03 +01:00 |
navigationfree.cpp
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rolling
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2014-02-28 11:58:03 +01:00 |
navigationfree.hpp
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rolling
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2014-02-28 11:58:03 +01:00 |
navigationorbit.cpp
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added orbit navigation mode
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2014-03-01 14:15:04 +01:00 |
navigationorbit.hpp
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added orbit navigation mode
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2014-03-01 14:15:04 +01:00 |
object.cpp
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Debug rendering toggled by double clicking the right mouse button. Raycasting works, but inaccurate.
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2014-10-22 07:11:04 +11:00 |
object.hpp
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Experimental, compiles but does not work.
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2014-10-18 06:16:48 +11:00 |
overlaymask.cpp
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Fix corruption issue when the initial scenewidget is closed before subsequent ones. Also place the label closer to the terrain height at the center of the cell, should reduce the perception of the label jumping around too much.
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2014-10-14 11:43:56 +11:00 |
overlaymask.hpp
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Remove override (c++11)
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2014-10-13 16:42:50 +11:00 |
overlaysystem.cpp
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fixed overlay singleton
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2014-10-17 14:23:27 +02:00 |
overlaysystem.hpp
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fixed overlay singleton
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2014-10-17 14:23:27 +02:00 |
pagedworldspacewidget.cpp
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Added debug lines to show ray hit position. Added highlighting the Entity hit by the ray. Incorporated user setting far clip distance.
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2014-10-23 06:59:14 +11:00 |
pagedworldspacewidget.hpp
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Update overlays independently from multiple viewports.
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2014-10-13 15:57:01 +11:00 |
previewwidget.cpp
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Experimental, compiles but does not work.
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2014-10-18 06:16:48 +11:00 |
previewwidget.hpp
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fixed some function names
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2014-06-27 10:35:00 +02:00 |
scenewidget.cpp
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Fixed issue with mouse picking accuracy.
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2014-10-23 12:43:06 +11:00 |
scenewidget.hpp
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Experimental, compiles but does not work.
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2014-10-18 06:16:48 +11:00 |
terrainstorage.cpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
terrainstorage.hpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
textoverlay.cpp
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Minor visual improvements.
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2014-10-14 17:34:10 +11:00 |
textoverlay.hpp
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Minor visual improvements.
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2014-10-14 17:34:10 +11:00 |
unpagedworldspacewidget.cpp
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Experimental, compiles but does not work.
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2014-10-18 06:16:48 +11:00 |
unpagedworldspacewidget.hpp
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generalising and cleaning up drop implementation of worldspace widget
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2014-09-11 13:04:20 +02:00 |
worldspacewidget.cpp
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Conflicts:
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2014-10-12 05:54:21 +11:00 |
worldspacewidget.hpp
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Different implementation of update overlay fix.
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2014-10-09 05:56:44 +11:00 |