forked from mirror/openmw-tes3mp
ccff364b52
A bit of an upheaval. Each animation is now a "layer", instead of each layer having an animation. Incidentally, this is much closer to how Ogre handles animation states. In the future, each layer will have a priority, which will be used to determine which one affects a given bone group (which we currently only have one of). |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |