openmw-tes3coop/components/esm
2015-02-06 01:27:17 +01:00
..
activespells.cpp
activespells.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
attr.cpp
attr.hpp
cellid.cpp
cellid.hpp
cellref.cpp
cellref.hpp Revert "Revert "Light charge handling fix"" 2015-01-23 15:33:39 +01:00
cellstate.cpp
cellstate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
containerstate.cpp
containerstate.hpp
creaturelevliststate.cpp
creaturelevliststate.hpp
creaturestate.cpp
creaturestate.hpp
creaturestats.cpp
creaturestats.hpp
custommarkerstate.cpp
custommarkerstate.hpp ESSImport: convert custom map markers, not working for interiors yet 2015-01-19 09:29:21 +01:00
debugprofile.cpp
debugprofile.hpp
defs.hpp
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp
doorstate.hpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
effectlist.cpp
effectlist.hpp
esmcommon.hpp
esmreader.cpp
esmreader.hpp
esmwriter.cpp
esmwriter.hpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
filter.cpp
filter.hpp
fogstate.cpp
fogstate.hpp
globalmap.cpp
globalmap.hpp
globalscript.cpp
globalscript.hpp ESSImport: convert running global scripts 2015-01-27 23:05:20 +01:00
inventorystate.cpp
inventorystate.hpp
journalentry.cpp
journalentry.hpp
loadacti.cpp
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
loadarmo.hpp wrong rearrangement fixes 2014-09-06 17:04:50 +02:00
loadbody.cpp
loadbody.hpp loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix 2014-09-03 14:40:32 +02:00
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp
loadcell.hpp
loadclas.cpp
loadclas.hpp
loadclot.cpp
loadclot.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadcont.cpp
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadench.cpp
loadench.hpp
loadfact.cpp
loadfact.hpp
loadglob.cpp
loadglob.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp
loadland.hpp
loadlevlist.cpp Skip rest of LEVI record if it has no items (Bug #2348) 2015-02-06 01:27:17 +01:00
loadlevlist.hpp Normalise spelling of "levelled" throughout the code 2015-02-05 04:18:42 +01:00
loadligh.cpp
loadligh.hpp
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp improved magic effect IDs 2014-09-26 13:36:54 +02:00
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp
loadnpc.hpp
loadpgrd.cpp
loadpgrd.hpp
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp
loadscpt.hpp ESSImport: read script variables (not converted yet) 2015-01-23 15:34:47 +01:00
loadskil.cpp
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
loadstat.hpp
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp
locals.cpp
locals.hpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
magiceffects.cpp
magiceffects.hpp
npcstate.cpp
npcstate.hpp ESSImport: player is placed in correct cell, npc cellrefs work 2015-01-18 20:01:50 +01:00
npcstats.cpp
npcstats.hpp Remove NpcStats::mProfit and store it in the script instead 2015-01-31 22:40:40 +01:00
objectstate.cpp Revert "Revert "Light charge handling fix"" 2015-01-23 15:33:39 +01:00
objectstate.hpp Revert "Revert "Light charge handling fix"" 2015-01-23 15:33:39 +01:00
player.cpp
player.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
projectilestate.cpp
projectilestate.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
queststate.cpp
queststate.hpp ESSImport: convert journal indices 2015-01-27 23:12:21 +01:00
quickkeys.cpp
quickkeys.hpp
records.hpp
savedgame.cpp
savedgame.hpp
spelllist.cpp
spelllist.hpp
spellstate.cpp
spellstate.hpp Don't clear known spells when reading from the savegame 2015-01-23 15:34:14 +01:00
statstate.hpp
stolenitems.cpp
stolenitems.hpp
util.hpp
variant.cpp
variant.hpp
variantimp.cpp
variantimp.hpp
weatherstate.cpp
weatherstate.hpp