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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Bugfix #646
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2013-04-02 11:42:29 +02:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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cellfunctors.hpp
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cells.cpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
cells.hpp
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cellstore.cpp
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cellstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
class.cpp
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Merge remote-tracking branch 'glorf/enchanting'
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2013-04-01 17:35:04 +02:00 |
class.hpp
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Merge remote-tracking branch 'glorf/enchanting'
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2013-04-01 17:35:04 +02:00 |
containerstore.cpp
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Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
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2013-03-30 16:27:06 +01:00 |
containerstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
customdata.hpp
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esmstore.cpp
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esmstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
failedaction.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
failedaction.hpp
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fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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fixed day count in rest dialogue
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2013-03-25 11:53:02 +01:00 |
globals.hpp
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inventorystore.cpp
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inventorystore.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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CELL record corrections
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2013-03-27 17:27:43 +01:00 |
nullaction.hpp
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physicssystem.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
physicssystem.hpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
player.cpp
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Pass player rotation through the movement settings
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2013-03-31 02:57:22 -07:00 |
player.hpp
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Pass player rotation through the movement settings
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2013-03-31 02:57:22 -07:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active
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2013-03-22 09:44:59 +01:00 |
scene.hpp
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store.cpp
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store.hpp
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fix eraseStatic() assumptions
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2013-03-17 08:36:15 +04:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Enabled bloodmoon weather
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2013-03-20 02:48:10 +01:00 |
weather.hpp
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Merge branch 'master' into next
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2013-03-20 02:29:03 +01:00 |
worldimp.cpp
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Actually rotate the object when updating physics
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2013-03-31 02:24:44 -07:00 |
worldimp.hpp
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Actually rotate the object when updating physics
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2013-03-31 02:24:44 -07:00 |