..
action.cpp
action.hpp
actionalchemy.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionalchemy.hpp
actionapply.cpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actionapply.hpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actioneat.hpp
actionequip.cpp
Revert "Issue #1887 : Equipped items do not emit sounds"
2014-10-04 13:34:36 +02:00
actionequip.hpp
actionopen.cpp
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actionread.hpp
actionrepair.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionrepair.hpp
actionsoulgem.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
actiontake.cpp
Implement theft detection
2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
Fix potential infinite recursion in ActionTeleport ( Fixes #1840 )
2014-08-26 02:09:23 +02:00
actionteleport.hpp
Fix potential infinite recursion in ActionTeleport ( Fixes #1840 )
2014-08-26 02:09:23 +02:00
actiontrap.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
actiontrap.hpp
cellfunctors.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
cellref.cpp
Reset RefNum when copying an object ( Fixes #1723 )
2014-07-29 15:55:58 +02:00
cellref.hpp
Reset RefNum when copying an object ( Fixes #1723 )
2014-07-29 15:55:58 +02:00
cellreflist.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
cells.cpp
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
2014-06-28 17:44:52 +02:00
cells.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
cellstore.cpp
Consider moved references in CellStore::listRefs
2014-06-15 14:18:16 +02:00
cellstore.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
class.cpp
Fixes #1887 : Equipped items do not emit sounds
2014-10-12 11:40:14 +02:00
class.hpp
Fixes #1887 : Equipped items do not emit sounds
2014-10-12 11:40:14 +02:00
containerstore.cpp
Savegame: Set equipment slot for lights ( Fixes #1761 )
2014-08-06 20:13:58 +02:00
containerstore.hpp
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
add project file to content file list when running OpenMW from OpenCS
2014-09-13 20:48:24 +02:00
esmstore.hpp
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
failedaction.cpp
failedaction.hpp
fallback.cpp
Fix exception when there are spaces in INI-imported color settings
2014-05-28 21:29:09 +02:00
fallback.hpp
globals.cpp
Fix loading a savegame when some of its content files were disabled
2014-06-01 23:11:38 +02:00
globals.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
inventorystore.cpp
Issue #1887 : Equipped items do not emit sounds
2014-10-11 21:05:12 +02:00
inventorystore.hpp
Issue #1887 : Equipped items do not emit sounds
2014-10-11 21:05:12 +02:00
livecellref.cpp
fix for potential script problem during saved game loading
2014-09-22 10:12:07 +02:00
livecellref.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
localscripts.cpp
catch exceptions from adding local scripts
2014-09-21 12:43:19 +02:00
localscripts.hpp
manualref.hpp
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
nullaction.hpp
physicssystem.cpp
Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2
2014-09-29 22:30:21 +02:00
physicssystem.hpp
Clear movement queue when changing to a new cell ( Fixes #1802 )
2014-08-13 16:25:27 +02:00
player.cpp
Make sure player doesn't get any AI packages (Bug #1749 )
2014-08-06 20:13:57 +02:00
player.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
projectilemanager.cpp
Set render queue group for projectiles ( Fixes #1829 )
2014-08-18 15:32:52 +02:00
projectilemanager.hpp
Fix exception when casting Bound Gloves spell
2014-06-19 16:00:27 +02:00
ptr.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
ptr.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
recordcmp.hpp
refdata.cpp
Don't trigger changed flag if a script with no locals is configured
2014-06-26 01:21:15 +02:00
refdata.hpp
Implement idlestorm animation (Feature #41 )
2014-06-24 18:37:38 +02:00
scene.cpp
Implement cell loading threshold ( Fixes #1874 )
2014-10-02 16:50:10 +02:00
scene.hpp
Implement cell loading threshold ( Fixes #1874 )
2014-10-02 16:50:10 +02:00
store.cpp
Merge cell names when merging cells ( Fixes #1929 )
2014-09-19 05:02:54 +02:00
store.hpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
timestamp.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
timestamp.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
weather.cpp
Attempt to fix Clang warnings
2014-09-28 12:44:47 +02:00
weather.hpp
Implement slower movement against storms ( Closes #41 )
2014-06-27 03:22:00 +02:00
worldimp.cpp
Implement cell loading threshold ( Fixes #1874 )
2014-10-02 16:50:10 +02:00
worldimp.hpp
Implement cell loading threshold ( Fixes #1874 )
2014-10-02 16:50:10 +02:00