openmw-tes3coop/apps/openmw-mp/processors
David Cernat c075496748 [General] Replace deathReason in death packets with a killer variable
Add serverside script functions for determining the killers of both players and actors.

Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.

Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
2018-07-05 22:24:51 +03:00
..
actor [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
object [Server] Don't automatically synchronize ObjectDelete packets 2018-06-20 02:00:12 +03:00
player [General] Replace deathReason in death packets with a killer variable 2018-07-05 22:24:51 +03:00
worldstate [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ObjectProcessor.cpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ProcessorInitializer.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
WorldstateProcessor.cpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00