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2016-10-26 10:01:55 +03:00
apps Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice 2016-10-26 10:01:55 +03:00
CI Resolve conflicts in pull request #55 2016-09-15 08:49:57 +03:00
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components Add and implement ID_OBJECT_ROTATE 2016-10-25 14:28:39 +03:00
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files Merge pull request #79 from OpenMW/master while resolving conflicts 2016-10-24 09:18:21 +03:00
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.travis.yml Merge pull request #79 from OpenMW/master while resolving conflicts 2016-10-24 09:18:21 +03:00
appveyor.yml A final bit of script cleanup and caching 2016-08-29 00:29:30 +02:00
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CHANGELOG.md
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CONTRIBUTING.md
OpenMW-mp changelog
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TES3MPTeam.md

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source recreation of the popular Bethesda Softworks' game "The Elder Scrolls III: Morrowind".

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Project Status

Version changelog and milestones

We are still in a very early phase of development, at the moment we have synchronization of character appearance, character skills, stats, attributes and death as well as movement on interiors and exteriors, melee and ranged combat.

Contributing

Development has been somewhat fast but we are severely understaffed, any contribution regarding code, documentation, bug hunting, artwork or nice Jobasha's gift cards are greatly appreciated. Test sessions are often advertised in our Steam Group, there is also a chat room there. Feel free to contact any of the team members for any questions you might have.

Getting Started

Donations

At the moment, TES3MP itself isn't accepting donations, however you can benefit the project by supporting OpenMW and or by becoming Koncord's patron.