openmw-tes3coop/apps/openmw
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
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mwbase Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
mwclass Fix respawning of NPCs/creatures when they were moved to a different cell 2016-02-10 19:07:01 +01:00
mwdialogue Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mwgui More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 2015-12-26 18:15:57 +01:00
mwmechanics Repair save games affected by bug #3080 (Fixes #3160) 2016-02-11 16:34:02 +01:00
mwphysics Use the UnrefQueue to delete BulletShapeInstances 2016-02-09 19:04:59 +01:00
mwrender Remove support for OSG 3.2 2016-02-12 14:46:45 +01:00
mwscript Implement Fixme script instruction 2016-01-20 04:07:07 +01:00
mwsound Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
mwstate Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
mwworld Fix cleanup issue 2016-02-10 19:08:17 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add basic cell preloader class 2016-02-07 00:14:13 +01:00
crashcatcher.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00