..
mwbase
Preload sky & water from the main menu
2016-02-09 01:28:13 +01:00
mwclass
Fix respawning of NPCs/creatures when they were moved to a different cell
2016-02-10 19:07:01 +01:00
mwdialogue
Accept an implicit reference in Journal ( Fixes #3135 )
2016-01-11 23:07:01 +01:00
mwgui
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
mwinput
Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves ( Fixes #3100 )
2015-12-26 18:15:57 +01:00
mwmechanics
Repair save games affected by bug #3080 ( Fixes #3160 )
2016-02-11 16:34:02 +01:00
mwphysics
Use the UnrefQueue to delete BulletShapeInstances
2016-02-09 19:04:59 +01:00
mwrender
Remove support for OSG 3.2
2016-02-12 14:46:45 +01:00
mwscript
Implement Fixme script instruction
2016-01-20 04:07:07 +01:00
mwsound
Use a ConstPtr in SoundManager
2015-12-18 18:11:30 +01:00
mwstate
Accept a ConstPtr in RippleSimulation
2015-12-19 15:51:41 +01:00
mwworld
Fix cleanup issue
2016-02-10 19:08:17 +01:00
android_commandLine.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
android_commandLine.h
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
android_main.c
enable opengl es1
2015-12-02 22:40:04 +03:00
CMakeLists.txt
Add basic cell preloader class
2016-02-07 00:14:13 +01:00
crashcatcher.cpp
Some fixes for building on FreeBSD
2016-01-25 14:13:16 +01:00
doc.hpp
doc.hpp fix
2015-06-04 01:30:16 +02:00
engine.cpp
Preload sky & water from the main menu
2016-02-09 01:28:13 +01:00
engine.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
main.cpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00