Co-op for in openmw!
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Go to file
scrawl f9cf31fcd5 ESSImport: convert custom map markers, not working for interiors yet 10 years ago
CI Do not install formulae that are already present on Travis instances, let's check if that would make Travis happy 10 years ago
apps ESSImport: convert custom map markers, not working for interiors yet 10 years ago
cmake UnitTests: remove GMock which wasn't used anyway, and the gmock headers fail to compile together with gtest on ubuntu 14.04 10 years ago
components ESSImport: convert custom map markers, not working for interiors yet 10 years ago
docs Changed Doxygen file extensions to .cmake for consistency. Also changed output directories for doxygen. 10 years ago
extern Fix for some coverity defects 10 years ago
files Add missing tooltips in edit effect dialog 10 years ago
libs Disable collision for placeable objects (Fixes #1634) 10 years ago
manual/opencs created new branch as a simple solution to the /manual branch mess 10 years ago
plugins/mygui_resource_plugin Fix cppcheck issues 10 years ago
.gitignore (Re) Wrote a tool to test NIF files in BSAs and on the filesystem. 10 years ago
.travis.yml Repository name fix 10 years ago
AUTHORS.md Use indent instead of <pre> in AUTHORS.md (looks nicer in plaintext mode) 10 years ago
CHANGELOG.md Changelog formatting 10 years ago
CMakeLists.txt Starting ESS importer for Morrowind save files 10 years ago
README.md Command line options readme fix 10 years ago

README.md

OpenMW

Build Status

Coverity Scan Build Status

OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.

  • Version: 0.34.0
  • License: GPL (see docs/license/GPL3.txt for more information)
  • Website: http://www.openmw.org
  • IRC: #openmw on irc.freenode.net

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Getting Started

The data path

The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).

Command line options

Syntax: openmw <options>
Allowed options:
  --help                                print help message
  --version                             print version information and quit
  --data arg (=data)                    set data directories (later directories
                                        have higher priority)
  --data-local arg                      set local data directory (highest
                                        priority)
  --fallback-archive arg (=fallback-archive)
                                        set fallback BSA archives (later
                                        archives have higher priority)
  --resources arg (=resources)          set resources directory
  --start arg (=Beshara)                set initial cell
  --content arg                         content file(s): esm/esp, or
                                        omwgame/omwaddon
  --anim-verbose [=arg(=1)] (=0)        output animation indices files
  --no-sound [=arg(=1)] (=0)            disable all sounds
  --script-verbose [=arg(=1)] (=0)      verbose script output
  --script-all [=arg(=1)] (=0)          compile all scripts (excluding dialogue
                                        scripts) at startup
  --script-console [=arg(=1)] (=0)      enable console-only script
                                        functionality
  --script-run arg                      select a file containing a list of
                                        console commands that is executed on
                                        startup
   --script-warn [=arg(=1)] (=1)        handling of warnings when compiling
                                        scripts
                                        0 - ignore warning
                                        1 - show warning but consider script as
                                        correctly compiled anyway
                                        2 - treat warnings as errors
  --skip-menu [=arg(=1)] (=0)           skip main menu on game startup
  --new-game [=arg(=1)] (=0)            run new game sequence (ignored if
                                        skip-menu=0)
  --fs-strict [=arg(=1)] (=0)           strict file system handling (no case
                                        folding)
  --encoding arg (=win1252)             Character encoding used in OpenMW game
                                        messages:

                                        win1250 - Central and Eastern European
                                        such as Polish, Czech, Slovak,
                                        Hungarian, Slovene, Bosnian, Croatian,
                                        Serbian (Latin script), Romanian and
                                        Albanian languages

                                        win1251 - Cyrillic alphabet such as
                                        Russian, Bulgarian, Serbian Cyrillic
                                        and other languages

                                        win1252 - Western European (Latin)
                                        alphabet, used by default
  --fallback arg                        fallback values
  --no-grab                             Don't grab mouse cursor
  --activate-dist arg (=-1)             activation distance override