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@ -6,13 +6,13 @@
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#include <OgreBone.h>
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#include <OgreSubMesh.h>
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namespace MWRender{
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std::map<std::string, int> Animation::mUniqueIDs;
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namespace MWRender {
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Animation::Animation(OEngine::Render::OgreRenderer& _rend)
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std::map<std::string, int> Animation::mUniqueIDs;
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Animation::Animation(OEngine::Render::OgreRenderer& _rend)
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: insert(NULL)
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, mRend(_rend)
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, vecRotPos()
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, time(0.0f)
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, startTime(0.0f)
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, stopTime(0.0f)
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@ -21,96 +21,82 @@ namespace MWRender{
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, tindexI()
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, shapeNumber(0)
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, shapeIndexI()
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, shapes(NULL)
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, transformations(NULL)
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, textmappings(NULL)
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, base(NULL)
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{
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}
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Animation::~Animation()
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{
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}
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std::string Animation::getUniqueID(std::string mesh){
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int counter;
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std::string copy = mesh;
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std::transform(copy.begin(), copy.end(), copy.begin(), ::tolower);
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if(mUniqueIDs.find(copy) == mUniqueIDs.end()){
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counter = mUniqueIDs[copy] = 0;
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}
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else{
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mUniqueIDs[copy] = mUniqueIDs[copy] + 1;
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counter = mUniqueIDs[copy];
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}
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{
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}
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std::stringstream out;
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if(counter > 99 && counter < 1000)
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out << "0";
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else if(counter > 9)
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out << "00";
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else
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out << "000";
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out << counter;
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return out.str();
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Animation::~Animation()
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{
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}
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void Animation::startScript(std::string groupname, int mode, int loops){
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void Animation::startScript(std::string groupname, int mode, int loops)
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{
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//If groupname is recognized set animate to true
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//Set the start time and stop time
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//How many times to loop
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if(groupname == "all"){
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if(groupname == "all")
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{
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animate = loops;
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time = startTime;
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}
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else if(textmappings){
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else if(textmappings)
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{
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std::string startName = groupname + ": loop start";
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std::string stopName = groupname + ": loop stop";
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bool first = false;
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if(loops > 1){
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if(loops > 1)
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{
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startName = groupname + ": loop start";
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stopName = groupname + ": loop stop";
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for(std::map<std::string, float>::iterator iter = textmappings->begin(); iter != textmappings->end(); iter++){
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for(std::map<std::string, float>::iterator iter = textmappings->begin(); iter != textmappings->end(); iter++)
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{
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std::string current = iter->first.substr(0, startName.size());
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std::transform(current.begin(), current.end(), current.begin(), ::tolower);
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std::string current2 = iter->first.substr(0, stopName.size());
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std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower);
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if(current == startName){
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if(current == startName)
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{
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startTime = iter->second;
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animate = loops;
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time = startTime;
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first = true;
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}
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if(current2 == stopName){
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if(current2 == stopName)
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{
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stopTime = iter->second;
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if(first)
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break;
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}
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}
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}
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if(!first){
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if(!first)
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{
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startName = groupname + ": start";
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stopName = groupname + ": stop";
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for(std::map<std::string, float>::iterator iter = textmappings->begin(); iter != textmappings->end(); iter++){
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for(std::map<std::string, float>::iterator iter = textmappings->begin(); iter != textmappings->end(); iter++)
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{
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std::string current = iter->first.substr(0, startName.size());
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std::transform(current.begin(), current.end(), current.begin(), ::tolower);
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std::string current2 = iter->first.substr(0, stopName.size());
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std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower);
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if(current == startName){
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if(current == startName)
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{
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startTime = iter->second;
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animate = loops;
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time = startTime;
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first = true;
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}
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if(current2 == stopName){
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if(current2 == stopName)
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{
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stopTime = iter->second;
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if(first)
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break;
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@ -120,308 +106,73 @@ namespace MWRender{
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}
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}
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void Animation::stopScript(){
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animate = 0;
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}
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void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
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shapeNumber = 0;
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if (allshapes == NULL || creaturemodel == NULL || skel == NULL)
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{
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return;
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}
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std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
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for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
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{
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//std::map<unsigned short, PosAndRot> vecPosRot;
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Nif::NiTriShapeCopy& copy = *allshapesiter;
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std::vector<Ogre::Vector3>* allvertices = ©.vertices;
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//std::set<unsigned int> vertices;
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//std::set<unsigned int> normals;
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//std::vector<Nif::NiSkinData::BoneInfoCopy> boneinfovector = copy.boneinfo;
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std::map<int, std::vector<Nif::NiSkinData::IndividualWeight> >* verticesToChange = ©.vertsToWeights;
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//std::cout << "Name " << copy.sname << "\n";
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Ogre::HardwareVertexBufferSharedPtr vbuf = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(0);
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Ogre::Real* pReal = static_cast<Ogre::Real*>(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
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std::vector<Ogre::Vector3> initialVertices = copy.morph.getInitialVertices();
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//Each shape has multiple indices
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if(initialVertices.size() )
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{
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if(copy.vertices.size() == initialVertices.size())
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{
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//Create if it doesn't already exist
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if(shapeIndexI.size() == static_cast<std::size_t> (shapeNumber))
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{
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std::vector<int> vec;
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shapeIndexI.push_back(vec);
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}
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if(time >= copy.morph.getStartTime() && time <= copy.morph.getStopTime()){
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float x;
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for (unsigned int i = 0; i < copy.morph.getAdditionalVertices().size(); i++){
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int j = 0;
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if(shapeIndexI[shapeNumber].size() <= i)
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shapeIndexI[shapeNumber].push_back(0);
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if(timeIndex(time,copy.morph.getRelevantTimes()[i],(shapeIndexI[shapeNumber])[i], j, x)){
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int indexI = (shapeIndexI[shapeNumber])[i];
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std::vector<Ogre::Vector3> relevantData = (copy.morph.getRelevantData()[i]);
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float v1 = relevantData[indexI].x;
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float v2 = relevantData[j].x;
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float t = v1 + (v2 - v1) * x;
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if ( t < 0 ) t = 0;
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if ( t > 1 ) t = 1;
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if( t != 0 && initialVertices.size() == copy.morph.getAdditionalVertices()[i].size())
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{
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for (unsigned int v = 0; v < initialVertices.size(); v++){
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initialVertices[v] += ((copy.morph.getAdditionalVertices()[i])[v]) * t;
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}
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}
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}
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}
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allvertices = &initialVertices;
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}
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shapeNumber++;
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}
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}
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if(verticesToChange->size() > 0){
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for(std::map<int, std::vector<Nif::NiSkinData::IndividualWeight> >::iterator iter = verticesToChange->begin();
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iter != verticesToChange->end(); iter++)
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{
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std::vector<Nif::NiSkinData::IndividualWeight> inds = iter->second;
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int verIndex = iter->first;
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Ogre::Vector3 currentVertex = (*allvertices)[verIndex];
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Nif::NiSkinData::BoneInfoCopy* boneinfocopy = &(allshapesiter->boneinfo[inds[0].boneinfocopyindex]);
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Ogre::Bone *bonePtr = 0;
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Ogre::Vector3 vecPos;
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Ogre::Quaternion vecRot;
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std::map<Nif::NiSkinData::BoneInfoCopy*, PosAndRot>::iterator result = vecRotPos.find(boneinfocopy);
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if(result == vecRotPos.end()){
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bonePtr = skel->getBone(boneinfocopy->bonename);
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vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.trans;
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vecRot = bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.rotation;
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PosAndRot both;
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both.vecPos = vecPos;
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both.vecRot = vecRot;
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vecRotPos[boneinfocopy] = both;
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}
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else{
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PosAndRot both = result->second;
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vecPos = both.vecPos;
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vecRot = both.vecRot;
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}
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Ogre::Vector3 absVertPos = (vecPos + vecRot * currentVertex) * inds[0].weight;
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for(std::size_t i = 1; i < inds.size(); i++){
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boneinfocopy = &(allshapesiter->boneinfo[inds[i].boneinfocopyindex]);
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result = vecRotPos.find(boneinfocopy);
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if(result == vecRotPos.end()){
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bonePtr = skel->getBone(boneinfocopy->bonename);
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vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.trans;
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vecRot = bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.rotation;
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PosAndRot both;
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both.vecPos = vecPos;
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both.vecRot = vecRot;
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vecRotPos[boneinfocopy] = both;
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}
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else{
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PosAndRot both = result->second;
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vecPos = both.vecPos;
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vecRot = both.vecRot;
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}
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absVertPos += (vecPos + vecRot * currentVertex) * inds[i].weight;
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}
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Ogre::Real* addr = (pReal + 3 * verIndex);
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*addr = absVertPos.x;
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*(addr+1) = absVertPos.y;
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*(addr+2) = absVertPos.z;
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}
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}
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else
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{
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//Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(copy.bonename);
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Ogre::Quaternion shaperot = copy.trafo.rotation;
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Ogre::Vector3 shapetrans = copy.trafo.trans;
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float shapescale = copy.trafo.scale;
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std::vector<std::string> boneSequence = copy.boneSequence;
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Ogre::Vector3 transmult;
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Ogre::Quaternion rotmult;
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float scale;
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if(boneSequence.size() > 0){
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std::vector<std::string>::iterator boneSequenceIter = boneSequence.begin();
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if(skel->hasBone(*boneSequenceIter)){
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Ogre::Bone *bonePtr = skel->getBone(*boneSequenceIter);
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transmult = bonePtr->getPosition();
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rotmult = bonePtr->getOrientation();
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scale = bonePtr->getScale().x;
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boneSequenceIter++;
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for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
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{
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if(skel->hasBone(*boneSequenceIter)){
|
|
|
|
|
Ogre::Bone *bonePtr = skel->getBone(*boneSequenceIter);
|
|
|
|
|
// Computes C = B + AxC*scale
|
|
|
|
|
transmult = transmult + rotmult * bonePtr->getPosition();
|
|
|
|
|
rotmult = rotmult * bonePtr->getOrientation();
|
|
|
|
|
scale = scale * bonePtr->getScale().x;
|
|
|
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|
}
|
|
|
|
|
//std::cout << "Bone:" << *boneSequenceIter << " ";
|
|
|
|
|
}
|
|
|
|
|
transmult = transmult + rotmult * shapetrans;
|
|
|
|
|
rotmult = rotmult * shaperot;
|
|
|
|
|
scale = shapescale * scale;
|
|
|
|
|
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|
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|
|
//std::cout << "Position: " << transmult << "Rotation: " << rotmult << "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
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|
else
|
|
|
|
|
{
|
|
|
|
|
transmult = shapetrans;
|
|
|
|
|
rotmult = shaperot;
|
|
|
|
|
scale = shapescale;
|
|
|
|
|
}
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
// Computes C = B + AxC*scale
|
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|
|
|
// final_vector = old_vector + old_rotation*new_vector*old_scale/
|
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|
|
|
|
|
|
|
|
for(unsigned int i = 0; i < allvertices->size(); i++){
|
|
|
|
|
Ogre::Vector3 current = transmult + rotmult * (*allvertices)[i];
|
|
|
|
|
Ogre::Real* addr = pReal + i * 3;
|
|
|
|
|
*addr = current.x;
|
|
|
|
|
*(addr+1) = current.y;
|
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|
|
|
*(addr + 2) = current.z;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}/*
|
|
|
|
|
for(int i = 0; i < allnormals.size(); i++){
|
|
|
|
|
Ogre::Vector3 current =rotmult * allnormals[i];
|
|
|
|
|
Ogre::Real* addr = pRealNormal + i * 3;
|
|
|
|
|
*addr = current.x;
|
|
|
|
|
*(addr+1) = current.y;
|
|
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|
|
*(addr + 2) = current.z;
|
|
|
|
|
|
|
|
|
|
}*/
|
|
|
|
|
void Animation::stopScript()
|
|
|
|
|
{
|
|
|
|
|
animate = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
vbuf->unlock();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
bool Animation::timeIndex(float time, const std::vector<float> ×, int &i, int &j, float &x)
|
|
|
|
|
{
|
|
|
|
|
size_t count;
|
|
|
|
|
if((count=times.size()) == 0)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
bool Animation::timeIndex( float time, const std::vector<float> & times, int & i, int & j, float & x ){
|
|
|
|
|
int count;
|
|
|
|
|
if ( (count = times.size()) > 0 )
|
|
|
|
|
{
|
|
|
|
|
if ( time <= times[0] )
|
|
|
|
|
if(time <= times[0])
|
|
|
|
|
{
|
|
|
|
|
i = j = 0;
|
|
|
|
|
x = 0.0;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if ( time >= times[count - 1] )
|
|
|
|
|
if(time >= times[count-1])
|
|
|
|
|
{
|
|
|
|
|
i = j = count - 1;
|
|
|
|
|
x = 0.0;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( i < 0 || i >= count )
|
|
|
|
|
if(i < 0 || (size_t)i >= count)
|
|
|
|
|
i = 0;
|
|
|
|
|
|
|
|
|
|
float tI = times[i];
|
|
|
|
|
if ( time > tI )
|
|
|
|
|
if(time > tI)
|
|
|
|
|
{
|
|
|
|
|
j = i + 1;
|
|
|
|
|
float tJ;
|
|
|
|
|
while ( time >= ( tJ = times[j]) )
|
|
|
|
|
while(time >= (tJ=times[j]))
|
|
|
|
|
{
|
|
|
|
|
i = j++;
|
|
|
|
|
tI = tJ;
|
|
|
|
|
}
|
|
|
|
|
x = ( time - tI ) / ( tJ - tI );
|
|
|
|
|
x = (time-tI) / (tJ-tI);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else if ( time < tI )
|
|
|
|
|
|
|
|
|
|
if(time < tI)
|
|
|
|
|
{
|
|
|
|
|
j = i - 1;
|
|
|
|
|
float tJ;
|
|
|
|
|
while ( time <= ( tJ = times[j] ) )
|
|
|
|
|
while(time <= (tJ=times[j]))
|
|
|
|
|
{
|
|
|
|
|
i = j--;
|
|
|
|
|
tI = tJ;
|
|
|
|
|
}
|
|
|
|
|
x = ( time - tI ) / ( tJ - tI );
|
|
|
|
|
x = (time-tI) / (tJ-tI);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
j = i;
|
|
|
|
|
x = 0.0;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Animation::handleAnimationTransforms(){
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Animation::handleAnimationTransforms()
|
|
|
|
|
{
|
|
|
|
|
Ogre::SkeletonInstance* skel = base->getSkeleton();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ogre::Bone* b = skel->getRootBone();
|
|
|
|
|
b->setOrientation(Ogre::Real(.3),Ogre::Real(.3),Ogre::Real(.3), Ogre::Real(.3)); //This is a trick
|
|
|
|
|
|
|
|
|
@ -432,13 +183,12 @@ namespace MWRender{
|
|
|
|
|
//base->_updateAnimation();
|
|
|
|
|
//base->_notifyMoved();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<Nif::NiKeyframeData>::iterator iter;
|
|
|
|
|
int slot = 0;
|
|
|
|
|
if(transformations){
|
|
|
|
|
for(iter = transformations->begin(); iter != transformations->end(); iter++){
|
|
|
|
|
if(transformations)
|
|
|
|
|
{
|
|
|
|
|
for(iter = transformations->begin(); iter != transformations->end(); iter++)
|
|
|
|
|
{
|
|
|
|
|
if(time < iter->getStartTime() || time < startTime || time > iter->getStopTime())
|
|
|
|
|
{
|
|
|
|
|
slot++;
|
|
|
|
@ -448,56 +198,44 @@ namespace MWRender{
|
|
|
|
|
float x;
|
|
|
|
|
float x2;
|
|
|
|
|
|
|
|
|
|
const std::vector<Ogre::Quaternion> & quats = iter->getQuat();
|
|
|
|
|
|
|
|
|
|
const std::vector<float> & ttime = iter->gettTime();
|
|
|
|
|
|
|
|
|
|
const std::vector<Ogre::Quaternion> &quats = iter->getQuat();
|
|
|
|
|
const std::vector<float> &ttime = iter->gettTime();
|
|
|
|
|
const std::vector<float> &rtime = iter->getrTime();
|
|
|
|
|
const std::vector<Ogre::Vector3> &translist1 = iter->getTranslist1();
|
|
|
|
|
|
|
|
|
|
const std::vector<float> & rtime = iter->getrTime();
|
|
|
|
|
int rindexJ = rindexI[slot];
|
|
|
|
|
|
|
|
|
|
timeIndex(time, rtime, rindexI[slot], rindexJ, x2);
|
|
|
|
|
int tindexJ = tindexI[slot];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const std::vector<Ogre::Vector3> & translist1 = iter->getTranslist1();
|
|
|
|
|
|
|
|
|
|
int tindexJ = tindexI[slot];
|
|
|
|
|
timeIndex(time, ttime, tindexI[slot], tindexJ, x);
|
|
|
|
|
|
|
|
|
|
Ogre::Vector3 t;
|
|
|
|
|
Ogre::Quaternion r;
|
|
|
|
|
|
|
|
|
|
bool bTrans = translist1.size() > 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool bQuats = quats.size() > 0;
|
|
|
|
|
|
|
|
|
|
if(skel->hasBone(iter->getBonename())){
|
|
|
|
|
if(skel->hasBone(iter->getBonename()))
|
|
|
|
|
{
|
|
|
|
|
Ogre::Bone* bone = skel->getBone(iter->getBonename());
|
|
|
|
|
if(bTrans){
|
|
|
|
|
if(bTrans)
|
|
|
|
|
{
|
|
|
|
|
Ogre::Vector3 v1 = translist1[tindexI[slot]];
|
|
|
|
|
Ogre::Vector3 v2 = translist1[tindexJ];
|
|
|
|
|
t = (v1 + (v2 - v1) * x);
|
|
|
|
|
bone->setPosition(t);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(bQuats){
|
|
|
|
|
if(bQuats)
|
|
|
|
|
{
|
|
|
|
|
r = Ogre::Quaternion::Slerp(x2, quats[rindexI[slot]], quats[rindexJ], true);
|
|
|
|
|
bone->setOrientation(r);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
slot++;
|
|
|
|
|
}
|
|
|
|
|
skel->_updateTransforms();
|
|
|
|
|
base->getAllAnimationStates()->_notifyDirty();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|