Fix missing tiling in skin

c++11
scrawl 10 years ago
parent a18663c8b3
commit 4dd96f3318

@ -151,14 +151,22 @@
</Resource> </Resource>
<Resource type="ResourceSkin" name="DB_T" size="512 4" texture="textures\menu_thick_border_top.dds"> <Resource type="ResourceSkin" name="DB_T" size="512 4" texture="textures\menu_thick_border_top.dds">
<BasisSkin type="MainSkin" offset="0 0 512 4"> <BasisSkin type="TileRect" offset="0 0 512 4" align="Stretch">
<State name="normal" offset="0 0 512 4"/> <State name="normal" offset="0 0 512 4">
<Property key="TileSize" value="512 4"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin> </BasisSkin>
</Resource> </Resource>
<Resource type="ResourceSkin" name="DB_L" size="4 512" texture="textures\menu_thick_border_left.dds"> <Resource type="ResourceSkin" name="DB_L" size="4 512" texture="textures\menu_thick_border_left.dds">
<BasisSkin type="MainSkin" offset="0 0 4 512"> <BasisSkin type="TileRect" offset="0 0 4 512" align="Stretch">
<State name="normal" offset="0 0 4 512"/> <State name="normal" offset="0 0 4 512">
<Property key="TileSize" value="4 512"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin> </BasisSkin>
</Resource> </Resource>

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