Merge pull request #1282 from MiroslavR/noenv_player_vo

Do not apply underwater effects to player's voice
0.6.1
scrawl 8 years ago committed by GitHub
commit 796d2c59ca

@ -259,7 +259,7 @@ namespace MWSound
float basevol = volumeFromType(Play_TypeVoice); float basevol = volumeFromType(Play_TypeVoice);
if(playlocal) if(playlocal)
{ {
sound.reset(new Stream(1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice|Play_2D)); sound.reset(new Stream(1.0f, basevol, 1.0f, Play_NoEnv|Play_TypeVoice|Play_2D));
mOutput->streamSound(decoder, sound); mOutput->streamSound(decoder, sound);
} }
else else

Loading…
Cancel
Save